R.A.C.I.S.M. - Rebalanced Races

⭐ — (60 endorsements) 📥 1,271 downloads 📌 v1.0 📅 5/17/2025
🟠 Updated over a year ago

By AVoidOfDespair · Races, Classes and Birthsigns

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/17/2025 📅 Created: 5/17/2025

🔍 Analysis

  • 👍 4.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #33 of 62 Races, Classes and Birthsigns mods in this game by downloads

📋 About This Mod

R.A.C.I.S.M. – because in Oblivion, being a lizard, cat, or elf barely matters unless you’re underwater, stealing, or glowing. This mod fixes that, overhauling the passives and abilities of the races. No more "meta-picking" Breton. This is

R. A. C. I. S. M. - Racial Adjustments, Changes, and Immersive Species Mod

RACES

A comprehensive overhaul of racial differences and traits in TESIV: Oblivion Remastered. With the following:
  • []Adjusted race heights (in align with the mod Racial Body Morphs); though Altmer (M) are left at their vanilla heights (with other races heights adjusted accordingly) to avoid NPCs clipping into meshes.

    []Adjust Player Height - added a spell (lesser power) to the player to change their height according to: race, gender, height preference (short, average, tall). (NOTE: Has to be reapplied AFTER class creation & upon restarting the game)

    []Adjusted starting racial skills and attribute distribution - no longer a minor change (+/- 10 difference) between the background choices.

    []Racial Passives - rebalanced passives (so no more OP passives e.g. Breton: Resist Magic 50%) apply to the both the player & NPC races.

    []Racial Powers - all races have NEW powerful powers (lesser; no longer 24h) that will provide increased favors in combat - most operate on independent cooldowns, while others require fatigue and/or magikca to use. (NOTE: These racial powers can only be used by the Player with the appropriate race)

    []Tiered Spells - as the Player increases in level, most of the racial powers will level up with them until lvl 20. There a 5 tiers of spells: lvl 1-4, lvl 5-9, lvl 10-14, lvl 15-19, lvl 20+.

    Here are the following race changes:


    ALTMER (High Elves)

    Tall, magically inclined inhabitants of the Summerset Isles.

    Height: M: 1. 1 | F: 1. 085 Weight: M: 1. 0 | F: 1. 0

    Attributes:

    • Auridon (M): STR: 35 | INT: 40 | WIL: 45 | AGI: 40 | SPD: 40 | END: 30 | PER: 40 | LUC: 50

      Summerset (F): STR: 25 | INT: 50 | WIL: 50 | AGI: 35 | SPD: 35 | END: 30 | PER: 45 | LUC: 50

    Skills: Alteration +10, Mysticism +10, Alchemy +5, Conjuration +5, Destruction +5, Illusion +5, Restoration +5

    Reactions: Argonian -10, Breton -5, DarkElf -5, HighElf +5, Imperial -5, Khajiit -5, Nord -10, Orc -5, Redguard -10

    Racial Bonuses: 
    • []Highborn (Passive): Fortify Magicka +100, Resist Disease 50%

    []Manaburst: (Cost: 150-250 Magicka) Damage Health 30-75 (+3-7/s (10s)) (Touch; Area: 40) ; Fortify Max Magicka by x1. 5-2 (Self) ; Weakness to Fire/Frost/Shock by 50% (Self)

  • Wellspring: (Cost: Damage Fatigue/Health 6-15/s (5s)) Restore Magicka 8-20/s (10s)


    ARGONIAN

    Swamp-dwelling reptil

📊 Mod Details

Game
Oblivionremastered Mods
Author
AVoidOfDespair
Version
1.0
Downloads
1,271
Endorsements
60
Category
Races, Classes and Birthsigns
Created
5/17/2025
Updated
5/17/2025

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