No Starting Spells Better
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #182 of 220 Gameplay mods in this game by downloads
📋 About This Mod
Clairvoyance, Heal Minor Wounds and Flare are not given upon the start of a new game. A different animation is used when trying to cast a spell.
Main features
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[]Clairvoyance, Heal Minor Wounds and Flare are not given upon the start of a new game.[/]
[]A different animation is used when trying to cast a spell.[/]
[]Roleplay a non-magic character.[/]
[]Roleplay a character who simply just has not learned spells yet.[/]
[]A logical start for a new character from a realistic point of view, even in this fantasy setting.[/]
[]Depending on playstyle, it can be more of a hardcore approach towards the tutorial and the early game.[/]
Clairvoyance, Heal Minor Wounds and Flare are not given upon the start of a new game, those are instead given as start spells to the appropriate Major Skills only if selected as part of the character creation process throughout the tutorial. No impact to Race or Birthsign spells.
Test Spell is the name of the only spell in the magic inventory apart from Race spells for any character upon the start of a new game and there is a simple hand gesture animation effect when cast, not much happens though, i think it looks cool. One spell in the magic inventory had to be made due to how the game functions.
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[]Test Spell is the fallback spell after using a scroll if the character never learns a single spell, just a simple hand gesture animation. [/]
[]For roleplayers/realists, my reason for the name Test Spell and it's simple hand gesture animation is just a way of expressing the character making an attempt to use magic but there is no proper connection to magic or magicka, i think it is fitting based on what i could do to make it work. [/]
Clairvoyance is now a start spell only if Mysticism is chosen as a Major Skill. Mysticism must be chosen as a Major Skill to acquire Clairvoyance.
[]Clairvoyance is not available in the world. Clairvoyance was not included in 2006 Oblivion and not much was done by Bethesda/Virtuous to integrate the spell in the overall game apart from giving it to the player upon the start of a new game.[/]
[]No changes made to Minor Dispel and Minor Detect Life being received as start spells when Mysticism is a chosen Major Skill and no changes to them being available in the world.[/]
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[]Test Spell is the fallback spell after using a scroll if the character never learns a single spell, just a simple hand gesture animation. [/]
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- nicholasphilps
- Version
- 1
- Downloads
- 39
- Endorsements
- 1
- Category
- Gameplay
- Created
- 6/28/2026
- Updated
- 6/28/2026
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