Melee Locational Damage
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #393 of 624 Gameplay mods in this game by downloads
📋 About This Mod
It just works!!
A new version is out with nobody666777s help that uses decimal damage modifiers, removing the need for integers in config!!
Go check it out!!!
I knocked myself hard doing this mod, mainly because it was nearly impossible to hook a detection on body parts without it being a complete nightmare in code and not even mention integration considering all npcs in the game and different damage and scaling values. According to knowledgable sources the Oblivion Engine does not support Real body locational damage, not even Skyrim fully.. but it can be worked around.
So I came out with a different idea that i liked and works just fine with the capacity to acknowledge directional damage output,without lag, without bloat, and with a few clever restrictions to transform it into a fully compatible damage detection by angle and direction Locational damage system.
It works only for melee, bows and magicka already have mods that do this.
- The mod should be fully compatible with anything. ( Mod uses color detection on reticule, but you can deactivate it if compatibility issues with some other mod.)
- It scales per level.
- Everything is fully customizable to your liking.
- Bugfree. Should be, script is very clean and light.
- Locational damage registers 3 different places, Head, Neck and Heart. All take different damage.
- Works on all enemies and Melee Weapons, i believe staffs also apply.
- Safe to uninstall or install midgame.
- Applied damage goes on top of all damage conditions.
- Stacks really well for playing at higer difficulties!!
All these values can be changed.
-- =========================
-- CONFIG (RAW HP)
-- =========================
local DAMAGE_HEART = 1
local DAMAGE_NECK = 3
local DAMAGE_HEAD = 2
How much damage the certain places do the extra damage.
-- =========================
-- LEVEL SCALING CONFIG
-- =========================
local ENABLE_LEVEL_SCALING = true
local DAMAGE_PER_LEVEL = 0. 02
local MAX_LEVEL_BONUS = 35
This regulates the extra damage per level and the Max level bonus is the level limit for the mod to stop scaling.
-- =========================
-- ANGLE OFFSET CONFIG (NEW)
-- =========================
-- Shifts ALL angle zones up/down together
-- Examples: -15 -10 -5 -3 -2 -1 0 1 2 3 5 10 15
local ANGLE_OFFSET = 1 -- default = 1 (recommended)
This regulates the angle on which the extra bonus of the heart begins. (all other places scale acordingly.) Use only the example numbers
Change here ----- local ANGLE_OFFSET = 1
- - =========================
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Ianjoseph1986
- Version
- 1.6
- Downloads
- 1,585
- Endorsements
- 36
- Category
- Gameplay
- Created
- 1/18/2026
- Updated
- 2/15/2026
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