Main Quest Suggests Closing Oblivion Gates

⭐ — (5 endorsements) 📥 132 downloads 📌 v1 📅 6/5/2026
🟡 Updated this year

By roymend · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/5/2026 📅 Created: 6/5/2026

🔍 Analysis

  • 🏆 #100 of 220 Gameplay mods in this game by downloads

📋 About This Mod

Gently tweaks some journal entries in Oblivion's main quest, providing some breaks in the quest where it makes sense, and pushing the player to venture more into oblivion gates. Creates small breaks in the main quest, paces it down and

---Spoilers for Oblivion's Main Quest all over this page---

This mod attempts to create a few "stops" in Oblivion's main quest when you are expected (but not forced) to take a break from progressing the quests, and instead explore the land and in particular, find Oblivion gates, venture into them and close them. This is done by slightly altering a few of the Journal entries you get, reminding you - in a way that makes sense in the story - that now is a very good time not to progress the quest further, and instead go out there exploring and close some gates. You can check out the pictures above to see the journal entries and their flavor.

The only thing this mod does is change some texts. Nothing functional in the game is touched or changed, and in particular you will not be forced to take breaks or to close more gates (than oblivion's standard main quest), it is entirely optional.

Previously I made another mod that attempted to do the same thing, but that mod not only changed texts but actually altered the main quest to create forced breaks. Unfortunately it seems to have caused some game-breaking bugs for some people, which I was not able to replicate nor solve. For this reason I created this mod, which attempts to do the same thing but in a less intrusive way; this mod is guaranteed not to have bugs and cannot mess up your game in any way, since it only changes text strings.

It makes a lot of sense to me that being a Blades agent, the hero of Kvatch even, during the Oblivion crisis, should include a lot of, you know - fighting Daedra, protecting Tamriel from the invasion, closing shut the jaws of Oblivion, that kind of thing. For some reason the main quest in vanilla really only has you close like 3 gates and that's it.

I thought this change is a great way to fix a number of problems at once:

- It slows down the pace of the (very tense) main quest slightly, adding some breaks that give you much-needed time to develop your character, join guilds, do side quests and so on.

- It pushes you to explore Cyrodiil in order to find those gates. You will not receive quest markers for them, so you'll have to explore (you won't have a problem finding them though).

- It gives a little more reason for you to venture into Oblivion.

- It adds a little flavor to the Blades as a faction, as I imagine them fighting Daedra and closing gates all over Tamriel, and you get to take a part in that.

Requirements

requires MagicLoader 2.

📊 Mod Details

Game
Oblivionremastered Mods
Author
roymend
Version
1
Downloads
132
Endorsements
5
Category
Gameplay
Created
6/5/2026
Updated
6/5/2026

🔧 How to Install Oblivion Remastered Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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