Less Annoying Magicka
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #113 of 139 Magic mods in this game by downloads
📋 About This Mod
Less annoying magic with longer summons, buffs and Bound Armor. Absorb is back in Mysticism where it belongs! Optional plugin for Bound Armor set to be all Light.
Less Annoying Magicka
Want to play a mage that uses a diverse amount of spells without having to recast them all every 30 seconds? This mod is for you!
Inspired by the Oldblivion's L. A. M. E., it takes the core features without any damage scaling or other content it had.
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[]Buffs, summons and bound spells have had their durations doubled or tripled in most cases.
[
]Consistent buffs, summons and bounds spells: All spells of same tier should be the same duration.[]Absorption belongs in Mysticism!
Mysticism changes
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[]Absorb spells (Health, Fatigue, Skills, Attributes) are all now Mysticism spells.
[]Reflect spells at Master are now 60 seconds.
[]Spell Absorption spells start at 60 seconds and 120 seconds at Master.
[]Detect Life spells start at 60 seconds up to 240 seconds at Master.
Restoration changes
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[]Fortify Attributes, Skills, Health, Fatigue, etc. spells available are all 120 seconds at Novice and 240 seconds at all other tiers.
[]Fortify spell effects modified have had their base gold cost reduced.
[]Resist disease/poison/paralyze spells are now 240 seconds.
[]Resist Magic spells are now 60 seconds.
[]Resist spell effects modified have had their base gold cost reduced.
Conjuration changes
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[]Summon spells (no major or minor powers) have had their durations increased to 120 seconds.
[
]Summon spell effects have had their base gold cost substantially reduced.[]Bound Weapons spells have had their durations increased to 60 seconds.
[]Bound Armor spells have had their durations increased to 120 seconds.
[]Bound spell effects have had their base gold cost substantially reduced.
[]Optional: Light Bound Armor plugin makes the Bound Armor set a Light armour set. Changes Cuirass and Graves to Light with stats like Elven.
Alteration changes
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[]Fire, Lighting and Cold shield spells are all 60 seconds at Apprentice and 120 seconds at all other tiers.
[
]Shield spells are 60 seconds at all tiers except Master, which they are 120 seconds.[]Water Breathing and Water Walking are now 120 seconds.
[]Shield and Water Breathing/Walking base gold coast reduced.
Illusion changes
[*]Light spells now start at 120
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[]Fire, Lighting and Cold shield spells are all 60 seconds at Apprentice and 120 seconds at all other tiers.
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[]Summon spells (no major or minor powers) have had their durations increased to 120 seconds.
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[]Fortify Attributes, Skills, Health, Fatigue, etc. spells available are all 120 seconds at Novice and 240 seconds at all other tiers.
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[]Absorb spells (Health, Fatigue, Skills, Attributes) are all now Mysticism spells.
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Aracelliy
- Version
- 1.3
- Downloads
- 615
- Endorsements
- 23
- Category
- Magic
- Created
- 5/17/2025
- Updated
- 5/21/2025
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