Knarz's Disrobe Spells - Dress and Undress NPCS
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #92 of 139 Magic mods in this game by downloads
📋 About This Mod
Adds custom spells to Edgar's Shop allowing you to make NPCs un-equip and re-equip their Armor and Clothing.
This mod is effectively in BETA!
This mod is pretty straightforward implementation to Dress and Undress NPCs at will. You have access to 4 Spells:
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[]Knarz's Disrobe - Unequips any NPC CLOTHING items
[
]Knarz's Rerobe - Checks NPC inventory for CLOTHING items and Equips them[]Knarz's Disarmor - Unequips any NPC ARMOR items
[]Knarz's Rearmor - Checks NPC inventory for ARMOR items and Equips them
The Spells are split because often you may run into NPCs with both Armor and Clothing in their inventories. Also, currently this mod only checks for the Shirt/Cuirass and Pants/Greaves slots, in the future I may make it to affect all item slots.
All spells are Novice-Level Illusion Target spells available for purchase at Edgar's Discount Spells in the Imperial City Market District.
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[]If requested, I could make a mod variant that lets you start with the spells at Character Creation
[
]Also, if "game balance" is a concern, I could also make a variant where the Armor Spells are higher level like Expert-level. This is mostly just intended for NPC manipulation and not gameplay per se.[]Currently is a Target spell, I can make Touch on request. I was also thinking a Self-Spell could be a fun inclusion to swap between Armor and Clothing on the fly for flavor in cities. Let me know in the comments!
This mod adds no Adult content, so if you would like to take advantage of your new control over the domain of clothing, seek out a mod for that!
Currently, UE4SS is required, but not yet implemented. The mod works heavily off of the .esp and hard-coded Item IDs. As a result, not all items are necessarily accounted for.
In the future, I will get lua scripting set up to dynamically grab Item IDs in inventories. As a result, right now no DLC gear (or mod gear) is going to be affected. Currently the lua file is for debug logging purposes.
Installation: Use a Mod Manager
This is my first mod, so any feedback is definitely welcome! As stated above, future plans include:
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[]Properly Leveled Spell variants for more balanced Gameplay
[]Touch/Self Variants
[]Support for All Inventory Slots, or Variants for specific Slots
[]UE4SS Lua scripting for Dynamic Inventory selection
[]DLC/Mod Item Support
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[]Properly Leveled Spell variants for more balanced Gameplay
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[]If requested, I could make a mod variant that lets you start with the spells at Character Creation
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Knarz
- Version
- v.1.0.0
- Downloads
- 1,050
- Endorsements
- 35
- Category
- Magic
- Created
- 6/13/2025
- Updated
- 6/13/2025
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