Full-Spectrum Gardening

⭐ — (8 endorsements) 📥 270 downloads 📌 v1.0 📅 6/9/2025
🟠 Updated over a year ago

By MONBAZOU4 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/9/2025 📅 Created: 6/9/2025

🔍 Analysis

  • 🏆 #18 of 220 Gameplay mods in this game by downloads

📋 About This Mod

Don't just garden—terraform! With Full-Spectrum Gardening, you're not just planting; you're taking charge of your in-game flora, gaining unprecedented control over plant size and growth speed. Shape, decorate, and transform the overworld

INTRODUCTION:

Core Mechanics

The central feature of this mod is Gardeners' Supplies. Players can collect two identical "parts" from any harvestable flora (plants or mushrooms) within the game. These parts are then placed into the container, which can be generated using either the Gardeners' Grips or The Fey Weaver's Seed-Bag spell. After successful placement of ingredients, a new plant will emerge at that location after a period of five in-game days (default).


Key Features and Items
  • []Gardeners' Grips: Equipping these gloves instantly creates a container at the player's current location.

    []Cultivate & Grow: A Practical Approach: Primary interface for modifying various settings and accessing advanced features.

    []The Fey Weaver's Seed-Bag: An alternative to the Gardeners' Grips, this spell allows the conjuration of Seed-Bags.

    []Ingredient Recognition: Only ingredients harvested directly from living "flora" (plants or mushrooms) are recognized by the container. Ingredients without a corresponding plant counterpart (e.g., Ginkgo Leaf) will not generate a plant.

    []Plant Behavior:

    []Generated plants behave like standard in-game flora models.

    []They regenerate their ingredients when the cell containing them resets (typically after three days of being unloaded).

    []Plants can be created in any location, allowing players creative freedom. Realistic placement, such as a windowsill, is encouraged over unrealistic options.

    []Gardeners' Supplies Logic:

    • []Container is considered 'planted' once it recognizes two identical ingredients. If multiple sets of ingredients are placed, it will typically prioritize the first set.

      []The only other item recognized by the sack is fertilizer, with a few in-game ingredients classified as such.

    • []Once planted, the container visually transforms, becoming inverted and slightly smaller. Ingredients are removed, and further interactions are limited to the addition of fertilizer.

      []Alchemy Bonus: Players with an Alchemy skill of 85 or higher require only one ingredient.

      []Sack Disintegration: Unused containers wi

📊 Mod Details

Game
Oblivionremastered Mods
Author
MONBAZOU4
Version
1.0
Downloads
270
Endorsements
8
Category
Gameplay
Created
6/9/2025
Updated
6/9/2025

🔧 How to Install Oblivion Remastered Mods

Download from Nexus Mods.

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