Fingers of the Mountain Epic Quest

⭐ — (4 endorsements) 📥 160 downloads 📌 v1.4 📅 7/10/2025
🟠 Updated over a year ago

By Phoynix · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/25/2025 📅 Created: 7/10/2025

🔍 Analysis

  • 🏆 #73 of 220 Gameplay mods in this game by downloads

📋 About This Mod

Expands and changes the Fingers of the mountain quest to have an end boss that you need to fight, the strength of the boss and the reward the player will receive is dependent on how many Welkynd and Varla stones you managed to find before

Update 1. 4IMPORTANT BUG FIX

Game applies abilities added to a spawned reference to the main reference, this was making all Storm Antronach's into bosses after completing the quest.

If you have completed it already in 1. 3 install the bug fix.

Main and Optional files will fix the issue before it comes a problem(by removing the abilities on death of the spawned reference)

Update 1. 3

Boss no longer magically appears, special effects/atmosphere/sounds added to summon.

Quest Now updates after boss death, not on lightning cast.

Journal corrected.

Fixed lower level boss buff giving agility instead of speed.

Please give feedback on the boss at higher power levels, I wanted something that was very hard at lower levels to near impossible, but which would feel very rewarding if defeated.

I really liked the Idea behind Fingers of the Mountain quest, it was very thematic for a sorcerer/mage, yet all it gave was a shock spell(that was even bugged)

I felt it could feel much more epic and thematic quest ending and reward.

Earana's notes fully explain(In English only) the changes in a thematic way... you can stop reading here if you want to discover it in game

When you cast shock on the pillar a boss will be summoned, its power is not dependent on your level but how many Welkynd and Varla stones you have in inventory.(they are consumed in the summoning)

Boss has 10 levels, from being on par with a Summoned Storm Antronach at level 1 to being extremely hardy and fast at level 10.

Every 10 Welkynd stones and 1 Varla stones increases the bosses power up to a max of 100 Welkynd stones and 10 Varla stones.

Lite version as requested, reduces the cost to 50/5 by alternating cost increase, +10 welkynd stones per odd level, +1 Varla stone per even level.

EG  Lvl 5 Requires 30 Welkynd(from levels 1/3/5) and 2 Varla(levels 2/4).

The defeated boss essence gives.

20 magicka per boss level.

Flat non increasing 25% shock resistance.(warrior that doesn't want to bother can just use 10/1 stones and get the resistance no need to increase the Boss power.)

Magicka regen no longer being based on total Magicka makes magicka less important then og oblivion, 200(Double base Char Max Magicka) seemed about right to me, you can self balance by getting less Welkynd and Varla stones.

Someone had concerns with balance

The best mage build(non abuse) is +12 willpower sigil stones all gear for 208 willpower, which gives +20 magicka regen per second in combat, 1200 magicka a minute.

Cast fortify Willpower spell ontop before combat and you can easy have 30+ magicka combat regen... +60 out of combat.

Max Magicka becomes far less important or helpful in Oblivion Remastered then OG Oblivion, it also doesn't help a Willpower build by much.

Magicka Sigil Stone build+450 magic

📊 Mod Details

Game
Oblivionremastered Mods
Author
Phoynix
Version
1.4
Downloads
160
Endorsements
4
Category
Gameplay
Created
7/10/2025
Updated
7/25/2025

🔧 How to Install Oblivion Remastered Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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