Finger of the Mountain Reworked
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #123 of 139 Magic mods in this game by downloads
📋 About This Mod
Make Finger of the Mountain great again! Is it op now? I'll leave that for you to decide. I think the skill deserves to be a bit strong. You have an entire quest to get it after all.Should be compatible with anything unless it changes
This mod attempts to make one of the coolest spells in the game not completely suck. Finger of the mountain is one of my favorite spells in the game and it always felt like such a letdown. It was also horribly unbalanced, not in that it was OP, but in that it was absolute terrible and not worth using. This mod tries to fix that by actually making it a good spell! Is it overpowered now? That depends on what you think OP means I guess. For me I tried to make it kinda balanced and more interesting and since it gets better as you level up I tried to make each increase feel more powerful. I adjusted the spell cost, damage, area, duration, and more as well as adding a weakness to lightning effect if you land a direct hit with it. Also, all variants now bypass spell absorption/reflection and the master version can be cast if you are silenced.
Here are the breakdowns, note that the magicka cost was something I sorta guessed at, soooo not sure if its perfect. Note that the costs I'm listing here are reduced by skillpoints in destruction though. As an example, the highest tier costs 600 mana, but at lvl 100 destruction it costs 120...
lvl 1-4: 15 shock over 2 secs, 5 area, weakness to shock 20pts 10 sec (novice require, 40 mana)
lvl 5-9 35 shock over 2secs, 8 area, weakness to shock 40pts for 12 sec ( apprentice require, 80 mana)
lvl 10-14 45 shock over 3secs, 12area, weakness to shock 60pts, for 14sec (Journeyman require, 120 mana)
lvl 15-19 60 shock over 3secs, 15 area, weakness to shock 80pts, for 18sec, (Expert require, 190 mana)
lvl 20-24 90 shock over 4secs, 18 area, weakness to shock 100pts, for 20sec, (Expert require, 280 mana)
lvl 25+ 120 shock over 5 secs, 25 area, weakness to shock 150pts, for 30sec, (master require, 600 mana)
If these numbers look busted to you, keep in mind that the weakness to shock has an area of 0 so you only benefit from that if you land a direct hit, the other
shock damage is aoe though. If you still think its op, then I guess don't play it :)
One other thing is I play with the mod that auto levels your spell for you. This should be totally compatible with this mod. Keep in mind its my first mod though, so be nice if it doesn't work! Ill try to fix it fast!!!
For those wondering the auto level mod I use, its this one: https://www.nexusmods.com/oblivionremastered/mods/567
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Calculusx
- Version
- 1.0
- Downloads
- 491
- Endorsements
- 19
- Category
- Magic
- Created
- 5/8/2025
- Updated
- 5/11/2025
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