Fewer rats and crabs spawns
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #103 of 220 Gameplay mods in this game by downloads
📋 About This Mod
Removes rats, crabs and dogs from most spawn lists.
When you enter any location, the game looks at how many enemy spawn points there are, looks at the spawn chance for each point, and a list of what can spawn at that point. For example, a 100% chance to spawn a zombie, skeleton, or lich, repeat n times. The problem is that some lists include rats, crabs, and dogs, some lists even named like "NuissanceBeast". All of which means sometimes variance will be such that only dogs, rats and crabs will spawn. You can enter bandit cave and almost every room will have a dog or a crab, or undead dungeon full of rats instead of skeletons and zombies. Some may call this Oblivion junk. Me, I call them treas... the reason you suddenly feel like pest control instead of Hero of Kvatch. So this mod removes that, every point will spawn a bandit, or zombie, or what it should. You can still encounter quest rats and crabs near water. Mod edits not that many lists, and the ones that nobody usually needs, can be loaded after ascension.
Installation:
Extract into OblivionRemastered\Content\Dev\ObvData\Data, add NoNuisanceSpawns.esp to Plugins.txt found in the same folder.
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- lsmttt
- Version
- 1
- Downloads
- 129
- Endorsements
- 11
- Category
- Gameplay
- Created
- 5/5/2025
- Updated
- 5/5/2025
🔧 How to Install Oblivion Remastered Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Oblivion Remastered →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion Remastered commands, item IDs, and more.
Keep browsing — more Oblivion Remastered mods await