Dagon's Daedra Diversity
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #22 of 67 Creatures mods in this game by downloads
📋 About This Mod
1. 1 Update:
-Didn't remove Grummite completely, because I like them, but I made them very rare.
-Added Auroreans (very rare spawn, since I doubt many would serve Dagon. But in his whole army? He might have a few out there)
Oblivion Gates are a slog to clear. We all know that. This does it's part to make the more interesting and rewarding by changing the Daedra leveled lists to be more varied, and to give more lore friendly loot.
What this mod does:
-Adds several Daedra from Shivering Isles to the Deadlands. For example, you will find that Hungers quite commonly. Less commonly you will find Dark Seducers or Flesh Atronachs. There might be a Golden Saint or two out there.
-Gives the Dremora, Dark Seducers, and Golden Saints in the Oblivion Gates more varied and better loot. For example level Dremora now have some chance to spawn with Dwarven weapons. Why? Because they did in Morrowind. At higher levels, they sometimes will have glass and ebony weapons. As a general rule, they will start spawning with these weapon tiers 2-3 levels before bandits in the vanilla game will. This gives you a reason to actually go clear Oblivion gates.
Mod conflicts:
This mod edits all the Daedra leveled lists (I don't change the ones around conjurer's though). If another mod edits those, just load this after mod after that one if you want this mod to overwrite that one. Or vice versa.
Dagon's Daedra Diversity adds lore-friendly Daedra from Shivering Isles to Oblivion Gates and gives some Daedra more varied loot. It's a small but appreciated mod for Oblivion players who want more enemy variety in gate encounters, with 113 endorsements and recent updates.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 113 endorsements and over 7,000 downloads.
- Adds lore-friendly variety to Oblivion Gates, making them less repetitive.
- Recent update (April 2025) shows the mod is still maintained.
⚠️ Cons
- Small scope—only affects Oblivion Gates, not the wider world.
- Loot changes are limited to 'some' Daedra, so don't expect a complete overhaul.
- Potential conflicts with other mods that alter Oblivion Gate enemy spawns or loot tables.
For Oblivion players who are tired of facing the same Daedra in every Oblivion Gate and want a lore-friendly twist. Also for fans of Shivering Isles who want to see those creatures in the main game. Skip if you're looking for a major gameplay overhaul—this is a focused enemy variety mod.
💡 Beginner Tips
- If you're using a mod manager like Oblivion Mod Manager or Wrye Bash, just drop the mod into your mods folder and activate it.
- Check your load order—make sure this mod loads after any mods that alter Oblivion Gate spawns to avoid conflicts.
- Since it's a simple mod, you can easily test it by entering an Oblivion Gate and seeing if new Daedra appear.
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Hadron90
- Version
- 1.0
- Downloads
- 7,176
- Endorsements
- 113
- Category
- Creatures
- Created
- 4/26/2025
- Updated
- 4/27/2025
🔧 How to Install Oblivion Remastered Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Oblivion Remastered →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion Remastered commands, item IDs, and more.
Keep browsing — more Oblivion Remastered mods await