Bound Magic Cost Tweaks
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #95 of 220 Gameplay mods in this game by downloads
📋 About This Mod
Simple tweaks to Bound Armor and Weapons spell effects to make them more consistent, durable and affordable in spellcrafting.
Bound Magic Cost Tweaks
Vanilla bound spells are a mess.
Weapons come with a 15-second duration, which makes them basically unusable, especially given their cost (looking at you bound sword)
Armor pieces all come with different durations, causing them to have widely different mana requirements for no particular reason. Why does Bound Gauntlet last 20 seconds, when Bound Shield lasts 120 seconds ? Casting them one after the other is a massive pain, and considering the steep mana cost, they are just not really worth the effort.
The goal of this mod is to squash all these inadequacies, and improve the overall usability of bound spells without breaking game balance.
It does not touch the stats of the bound item themselves, meaning you can combine it with other mods such as Bound Weapon Perks and Better Bound Items (see compatibility section below).
What the mod does
1. Reduces cost of bound magic effects
• All weapons base cost divided by 6 to 8 depending on the weapon
• all armors base cost divided by 2
This means bound spells will be much more affordable and present a real alternative to alteration shield for protection. Additionally, it will be a lot easier to use them in spell making along other effects.
2. All spells sold by Vendors or found in Tomes have their duration standardized to 45 seconds
On average, Bound Weapon spells will be 2 times cheaper, and last 3 times as long.
Bound Armors spells are much more competitive, and on par with Alteration protection spells as a defensive option.
3. Reworks Bound Armor tome item progression to be more natural and fit the Conjuration skill requirements of the other spells:
the new item progression goes as follows:
Bound Armor - novice : conjure Gauntlet and Helmet
Bound Armor - apprentice : + Boots
Bound Armor - journeyman: + Greaves
Bound Armor - expert: + Cuirass
Installation
Simply drop Bound Magic Cost Tweaks.esp in your OblivionRemastered\Content\Dev\ObvData\Data folder and add it into your plugins.txtCompatibility
This mod was designed to be super compatible. All it changes are the base cost of Bound Magic effects and the duration of base spells. It does not touch the actual bound items in any case.
Bound Weapon Perks - 🟢fully compatible
Better Bound Items - 🟢compatible, although that mod also touches on spell cost. Put Bound Magic Cost Tweak
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- Xarang
- Version
- 1.0.0
- Downloads
- 134
- Endorsements
- 8
- Category
- Gameplay
- Created
- 5/31/2025
- Updated
- 5/31/2025
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