Balance Tweaks
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #94 of 220 Gameplay mods in this game by downloads
📋 About This Mod
Work in progress to address balance issues not already rectified by other mods.
Oblivion has quite a few odd balancing decisions, and it is often way too easy to become borderline invincible with the right combination of equipment. This mod seeks to mitigate some of these issues, while remaining generally compatible with an otherwise vanilla game. "Vanilla Plus" as they say. Requires NL-Tag Remover.
This is a work-in-progress, and I will update as I figure out what else I want to add.
Incorporates my Balanced Attribute Birthsigns mod
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[]The Lady: +10 Personality, in addition to vanilla +10 Willpower and Endurance.
[
]The Steed: +10 Speed, for a total of +30 Speed.[]The Warrior: +10 Agility, in addition to vanilla +10 Strength and Endurance.
Adjustments to enchantments and magic
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[]Shield provided by Sigil Stones is buffed to be better than Fire/Frost/Shock Shield, which not only had numerically better armor ratings but came with the bonus of also mitigating elemental magic damage. Roughly 50% increase in effectiveness at each level. Shield enchantments at the altar are similarly improved.
[]Damage Health spell/enchantment cost decreased for consistency with its corresponding Sigil Stone; it was much more expensive than elemental damage despite not benefiting from weakness to element spells.
[]Bound weapon costs reduced and normalized, with respect to their skill requirements.
Adjustments to racial abilities
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[]Dunmer Ancestor Guardian now levels with the player up to level 30. Previously, it capped out at level 4.
[
]Bosmer Beast Tongue now works on creatures up to level 9, up from 5, putting it on par with the expert level Dominate Creature spell.Nerfs overpowered jewelry
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[]Amulet of Axes, Necklace of Swords, and Ring of the Iron Fist have their Reflect Damage enchantments tuned down to 25% from 33%.
[
]Mundane Ring Resist Magic enchantment lowered from 50% to 35%, and Reflect Spell from 35% to 25%.Improves some underwhelming Daedric Artifacts
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[]Ring of Khajiiti Fortify Speed enchantment raised from 10 to 20.
[
]Ring of Namira Reflect Damage enchantment raised from 12% to 15%, and Reflect Spell from 10% to 15%.Adjusts some prices
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[]Increases bear and lion pelt prices to match wolf pelt price/weight ratio.
[
]Increases prices of taproot and minotaur horns, as they had strangely bad price/weight ratios.
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[]Increases bear and lion pelt prices to match wolf pelt price/weight ratio.
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[]Ring of Khajiiti Fortify Speed enchantment raised from 10 to 20.
-
[]Amulet of Axes, Necklace of Swords, and Ring of the Iron Fist have their Reflect Damage enchantments tuned down to 25% from 33%.
-
[]Dunmer Ancestor Guardian now levels with the player up to level 30. Previously, it capped out at level 4.
-
[]Shield provided by Sigil Stones is buffed to be better than Fire/Frost/Shock Shield, which not only had numerically better armor ratings but came with the bonus of also mitigating elemental magic damage. Roughly 50% increase in effectiveness at each level. Shield enchantments at the altar are similarly improved.
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- chrisgreely1999
- Version
- 1.0.4
- Downloads
- 134
- Endorsements
- 3
- Category
- Gameplay
- Created
- 5/16/2025
- Updated
- 6/23/2025
🔧 How to Install Oblivion Remastered Mods
Download from Nexus Mods.
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Visit the official mod page for specific installation instructions for this mod.
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