Axes are Blades - Loot of Cyrodiil - Gameplay overhaul
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #413 of 624 Gameplay mods in this game by downloads
📋 About This Mod
Axes are now correctly Blades alongside a long needed buff for maces and Warhammers. Weight and damage has been adjusted for all weapons. Trailer out now!
Intro - Balance, difficulty and RPG elements.
Elder scrolls games never really had the balance on point. They were designed to be played on Adept difficulty but the problem here is that as soon as you reach lvl 15+ your character starts scaling through the roof. Combat stops being engaging and enemies just fall without any problems, this encourage you to turn up the difficulty but then another set of dilemmas occur - Enemies become super spongey and you have to start minmaxing your character to not die in a single hit, that results in less build diversity, for Oblivion that meant weakness stacking and trashing all blunt weapons. For some reason Bethesda also felt that making your own items would often be the best course of action, for Oblivion that is partly true. 90% of loot acquired in the world is useless on Master difficulty.
Check out the trailer or keep reading!
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This mod changes all of that.
I plan on supporting updates for this mod untill a point is reached where I feel content with the balance of all weapons/spells/gear with feedback from users.
Aim of this mod is to open some build diversity on the higher difficulties, as I play master exclusively myself. Now you can actually have fun just playing the game, you do not need to rush OP gear or use trainers before taking your first fight after exiting the sewer. You can also pick whatever roleplay class that you want because you will be able to survive encounters on all difficulties.
It's impossible to list all the edits i've done in Construction kit as that list extends to every single warhammer/mace/axe/claymore/battleaxe + rings, clothes and gear.
Slightly alters pretty much every single gear piece in the game that are not deluxe items. NOTE: many items are just the same but with increased base damage or enhanced/nerfed balance friendly enchantments, that maintains the uniqueness of set items.
Lets summarize some important changes that this mod does:
1: Axes are now sharp blades, no longer in the blunt category and are now correctly according to a Dane in blade category(if I have missed an item, I will try to update when possible).
2: Loot overhaul. Alot of useless loot is scrapped or altered to have niche uses. Scavenge the world for powerful artefacts. The best items are found battling world bosses and scavenging chests, you can play the game without enchanting or crafting custom spells on master difficulty now. Basicly you will find usefull items in the world already from lvl 1 - Go exploring instead of powerleveling to 20!
3: Buffed Maces and Warhammers, Paladins you can now go master difficulty without only relying on spells. Maces are buffed by 15 base damage and [b
📊 Mod Details
- Game
- Oblivionremastered Mods
- Author
- JarlSnow907
- Version
- v1.31
- Downloads
- 1,410
- Endorsements
- 18
- Category
- Gameplay
- Created
- 5/25/2025
- Updated
- 6/4/2025
🔧 How to Install Oblivion Remastered Mods
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