Wrye Shivering
⚪ Last updated 2014⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 7.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #191 of 314 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
This is a reupload of Wrye Shivering, originally hosted at the (now defunct) Planet Elder Scrolls. It enhances many aspects of the Shivering Isles, particularly in regards to its main quest.
This is simply an untouched reupload of Wrye Shivering, since I could not locate an up-to-date version anywhere after Planet Elder Scrolls went down. I couldn't get in touch with Wrye, but he does allow redistribution of this mod.
All credit goes to him.
From Wrye's site (http://wryemusings.com/Wrye%20Shivering.html):
"== Wrye Shivering.esp ===================================================#
=== Latest Version: []
=== Discussion:
== Screenshots ==========================================================
<img src="images/WryeShivering_02.jpg" border=0>
== Overview ===================================================================
This began with the addition of Shivering Gate (a movable portal to take you to/from Shivering Isles). However, I'm expanding it with misc. fixes and post main quest tweaks. It's still a WIP, but a usable WIP!
=== Shivering Gate
After you complete main SI quest, you'll acquire access to a portal that will take you to and from Shivering Isles. The portal has two ends, one within the Isles and one outside. Both doors can be moved as desired to any outdoors location by using the "Shivering Gate" lesser power. You'll find the Isles portal on the Palace grounds, while the other portal is initially in Skingrad (SW corner). The Shivering Gate power becomes available as soon as you use either portal. Both gates also have quest markers associated with them (in case you forget your forget where you parked your portal. :)
=== Tracking Quests
There are several new quests which allow you track various groups of people in SI. Note that if a non-quest npc has wandered off and gotten killed then they're in the world, but invisible, so their tracking location is not very useful. I'll try to fix this in a later release.
=== Defend the Realm
Attacks can now happen while you're away from castle. (Previously, when away from castle, you would always get peaceful response.)
Residents will now (usually) go indoors instead of hang around outside and get slaughtered.
Rewards are a bit more varied.
=== Brellach and Pinnacle Rock
After MQ, these are now both visitable and Knights and order crystals have been removed.
* Added respawning ammo chests on return route from Wellspring.
After main quests, breaking and entering a still a crime, but being inside is no longer considered trespassing. And if caught committing a crime, you can now choose to go to prison if you want. Just for the f
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Wrye
- Version
- 0.08
- Downloads
- 768
- Endorsements
- 59
- Category
- Gameplay Effects and Changes
- Created
- 9/30/2014
- Updated
- 9/30/2014
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