Vanilla Plus Packet
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #4 of 17 Overhauls mods in this game by downloads
📋 About This Mod
Addresses commonly expressed issues with level scaling, smooths out the rough edges, and slightly expands gameplay depth in a very vanilla friendly manner.
Introduction
This is a compilation of a wide variety of subtle changes, to smooth out the rough edges and expand gameplay elements in vanilla Oblivion.
The intention is to keep the game as it was, so everything was done carefully, not to change the game in any meaningful way. Level scaling remains, but it is less apparent, with some commonly experienced problems reduced. Gameplay elements remain the same, but have been given just a bit more significance. The changes are fairly subtle and agreeable, in the hopes that many players won't even notice they have this mod installed.
Individually in separate mods, these changes might be too unnoticeable and just cause concerns with compatibility, but compiled and carefully intertwined together by hand, they form a nice and ready package for those wanting a quick return to the familiar Oblivion.
Changes and features
Consistent level scaling
Reduced difficulty spikes, less health bloat, and low level enemies and equipment appear alongside stronger ones.The original balance is kept, and made more consistent. Some infamous creatures like Goblin Warlords, Clannfears, Will-o-the-Wisps and Mountain Lions had their stats toned down. Enemies were given minimum and maximum level caps. Low level enemies have their health increased to the point where it's consistent with overall health values. NPC health is roughly the same, but mages and thief types have more health. Bosses are now higher level than grunts. Leveled lists allow lower level enemies and equipment to show up. Bandit grunts and other regular NPCs carry more mundane equipment.
Attributes
Willpower is now more important for magicka regeneration. Endurance now increases fatigue regeneration as well. Movement speed is now more about the Speed attribute.
Combat
Weapons have a slightly reduced speed and reach, to allow players better chances at dodging. The damage of iron and steel weapons were increased. Hand to hand damage has been increased. Power attacks deal a bit more damage. Weapon weight affecting fatigue consumption is a bit more noticeable.
Magic
Spells with Absorb effect were moved to Mysticism school of magic. Burden spells and certain Illusion spells are more potent. Enchantments add less gold value to equipment, so that the prices of enhcanted equipment are more in line with overall balance.
General polish
More minor things have received some attention too. Some enemies were completely lacking in Sneak skill, which meant it was possible to walk right by them without sneaking, and overall made it seem like they just had poor AI. There were enem
📊 Mod Details
- Game
- Oblivion Mods
- Author
- DwemerPuzzleBox
- Version
- 3.1
- Downloads
- 603
- Endorsements
- 26
- Category
- Overhauls
- Created
- 11/6/2023
- Updated
- 1/26/2024
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
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