Tynethors AttributeBased and Natural Magic Skill Advancement

⭐ — (11 endorsements) 📥 102,442 downloads 📌 v0.1 📅 6/21/2007
⚪ Last updated 2008

By Unknown · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/8/2008 📅 Created: 6/21/2007
⚠️ Install Order · 3 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗
3📦 OBSE v0.011 or higher Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #56 of 308 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Tynethor\'s Attribute-Based and Natural Magic Skill Advancement by Tynethor Version 0. 1 -- This is a Beta version -- Please give feedback so I can improve it! Requires OBSE v. 0011 or higher (download it at http://obse.silverlock.org/) The Brief Description This mod does up to four inter-related things. First, it allows attributes to influence the speed at which related skills increase. Second, it makes health and fatigue more realistic in that their levels now have an impact on how quickly you increase your skill levels (as your fatigue drops, your skills increase slower), or whether you can learn at all (if health drops below a critical level, no learning). Third, you can incorporate my previous mod, Natural Magic, which uses a dynamic system of spell costs to determine how quickly your magic skills improve. Otherwise, they are incompatible. Fourth, you can turn on a training cost modifier that is influenced by personality, intelligence and willpower. The overall goal is to make the attributes more influential in terms of skills, rather than just the other way around. Does not conflict with leveling mods The Full Readme Attribute Influenced Skills and Natural Magic Skill Advancement by Tynethor Version 0. 1 -- This is a Beta version -- Please Give Feedback Requires OBSE v. 0011 or higher (download it at http://obse.silverlock.org/) Background: ---------- This mod has several options, but if used in its entirety, addresses four issues with Vanilla Oblivion: Issue 1: Attributes have minimal influence on skills. This mod addresses that lack of influence by linking attributes to skill increases. The higher the attributes associated with a skill, the faster that skill will increase. See below for further details. Issue 2: Health and fatigue have no influence on skills. This mod makes lower percent fatigue result in slower skill improvement rates, so if you\'re in a fight and exhaust the character, the character won\'t improve skills as quickly. In terms of health, if a character is near death, the character isn\'t really concentrating on learning, so none occurs. Issue 3: The difficulty of a spell has no influence on magic skill improvement. With this mod, you may choose an option where the current cost of a spell, the mastery level required to cast the spell, the range of the spell and the player\'s skill level all influence how much of a skill increase the player receives from casting that spell. see below for more details (Note: This is actually an incorporation of an earlier mod of mine called Natural Magic Skill Advancement, in case you are interested in only this aspect of the mod). Issue 4: Training cost with trainers is affected only by your skill level. I\'ve included an option where you can modify the cost to train based on Personality, Intelligence and Willpower, under the assumption that more intelligent people and those with greater willpower will tend to learn mo

🤖 AI-enhanced — based on mod data

A beta mod for Oblivion that changes magic skill advancement to be attribute-based and natural, requiring OBSE v0.011 or higher. With 11 endorsements and last updated in 2008, it's an old, niche gameplay tweak for players seeking alternative progression systems.

✨ Key Features

Alters magic skill advancement to be attribute-based and natural
Requires OBSE v0.011 or higher
Beta version with feedback requested by author

📊 Pros & Cons

✅ Pros

  • Unique take on magic progression for Oblivion veterans
  • Lightweight mod with over 102k downloads shows lasting interest
  • Author explicitly asks for feedback, so early adopters can shape development

⚠️ Cons

  • Last updated in 2008 — likely incompatible with modern Oblivion setups
  • Beta status means potential bugs or balance issues
  • Only 11 endorsements, so community testing is minimal
🎯 Is This For You?
For Oblivion players who want a different magic progression system and enjoy tinkering with gameplay overhauls. Skip if you prefer vanilla mechanics or want a polished, well-tested mod.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Ensure OBSE is installed correctly and launched via obse_loader.exe, not the default executable.
  • Since it's a beta, test on a backup save to avoid corrupting your main playthrough.
  • Check the OBSE version compatibility with your game version to avoid crashes.

📊 Mod Details

Game
Oblivion Mods
Author
Unknown
Version
0.1
Downloads
102,442
Endorsements
11
Category
Gameplay Effects and Changes
Created
6/21/2007
Updated
1/8/2008

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