The Halls of Fortitude

⭐ — (62 endorsements) 📥 1,161 downloads 📌 v1.1 📅 1/26/2010
⚪ Last updated 2011

By David Brasher · Dungeons - New

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/2/2011 📅 Created: 1/26/2010
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #14 of 28 Dungeons - New mods in this game by downloads

📋 About This Mod

This 17-cell dungeon seems like an ordinary animal lair until you get in a bit deeper, and tangle with a Daedra Lord. You find yourself on another plane, poorly-equipped and fighting for your life against retextured enemies.

Mod: Halls of Fortitude Version 1. 1 Game: TES IV: Oblivion Requires: Shivering Isles Knights of the Nine, Author: David Brasher Release to the Public: 3/31/11 ********************************************************************* CONTENTS ****************************************************************** 1. Information on the Mod 2. Installation 3. Version History 4. Conflicts, Known Issues, and Troubleshooting 5. Copy Status and Credits ****************************************************************** 1. INFORMATION ON THE MOD ****************************************************************** You think you are just exploring a cave full of animals and mythic beasts, but things suddenly get totally out of control. You have run afoul of a Daedric Prince and ended up on a bizarre plane. The Halls of Fortitude are a vast 16 cell-area resembling an Ayleid ruin. You are poorly-equipped and the retextured enemies are immune to certain attacks. You are fighting for your life and don\'t care much about treasure anymore. You just want to escape from this twisted nightmare. This mod is rather difficult and you may wish to play it with a high-level character. Save often. It may take you hours and hours to beat this mod depending on your luck and skill. The mod was designed for play without companions. This was for reasons of balance and the story, but the terrain is grid-pathed to be companion-friendly and if you are low-level, it might be good to bring them along. To start the mod, go to Critterden Cave west of the Imperial City, south-west of Fort Nikel, north of Haynote Cave, and west of Fanacasecul. Modders resource for if anyone wishes to have some retextured enemies in their mods. See conditions in Copy Status. ****************************************************************** 2. Installation ****************************************************************** Extract (decompress) the .esp file to your oblivion directory, the default is: C:\\Program Files\\Bethesda Softworks\\Oblivion\\Data\\ Mark the box next to the \"Halls of Fortitude\" plugin. Alternately, extract someplace else. Then move the esp. to Oblivion\\Data\\, and the Meshes and Textures folders there also. Merge the new folder with the old. Often you can simply drop the \"Data\" file into the \"Oblivion\" folder Make sure the files go into the proper directories they were in when you downloaded the mod. ****************************************************************** 3. Version History ****************************************************************** V 1. 1 3/31/11 More mod-cleaning. V 1. 0 1/26/10 Initial Release. **********************************************************

📊 Mod Details

Game
Oblivion Mods
Author
David Brasher
Version
1.1
Downloads
1,161
Endorsements
62
Category
Dungeons - New
Created
1/26/2010
Updated
4/2/2011

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Download from Nexus.

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