Targetting System
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #213 of 314 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
EXTREMELY IMPORTANT This mod absolutely REQUIRES OBSE version 18 beta 2 or higher(currently in beta), if it is loaded with any older version it will simply do nothing but generate a lot of error codes in your console. Please don\'t tell me it\'s not working if you haven\'t first checked your current version of OBSE. The simplest way to check your OBSE version is to open a console ingame and type GetOBSEVersion. About this Mod: This mod adds a relatively in depth targetting system to Oblivion. It\'s still a WIP, but highly functional even at this stage. While this mod is loaded it generates and updates three seperate lists: One for your companions and summons, one for all other friendly characters, and one for all enemies. For each of those lists there is a Next and Prev button to cycle through targets. Current defaults are: Next Companion: -None- Prev Companion: -None- Next Friendly: -B- Prev Friendly: -N- Next Enemy: -G- Prev Enemy: -H- All defaults can be configured through the included ini file. It is not necessary to have both prev and next buttons assigned, if you would prefer you can assign one of them and leave the other unassigned. While a character is selected as a target he will glow (white for companions and friendlys, and red for enemies). If you cast a target spell while an enemy is targetted (it will have a red glow) the spell will arch towards the target. This does also affect beneficial spells at this point so casting target healng spells isn\'t a good idea. (See the Future Plans section to see how I will deal with that issue) Notes: This is currently a Beta mod and as such a few bugs wouldn\'t be surprising. Myself and others have spent many hours so far testing it and I feel like I\'ve got the major kinks ironed out (Crash to Desktops for example). There are still issues thatmay creep up that I am unaware of. If you find a bug let me know exactly how you caused the bug and if it\'s repeatable and I\'ll be able to troubleshoot it. Please post bug reports in the file comments, if you\'d like to have any other input in the development of this mod plese visit this forum thread: http://thenexusforums.com/index.php?showtopic=157664 Future Plans: - Seperating friendly targets and enemy targets to two seperate targetting keys. Implemented in v0-3 - Seperating followers/companions from other friendlies and assigning each a quick key (as well as the ability to cycle through them) Mostly implemented in v0-3 - Implementing HUD elements (especially designed for healing minded people) to display companions health and mana, as well as a HUD element for your current target. - Make spells correct for hieght. Implemented in v0-3 (though somewhat inaccurate) - Healing spell changes: All \"target\" healing spells cast on your target will become instant contact (i.e. no floating ball). You\'re character will
📊 Mod Details
- Game
- Oblivion Mods
- Author
- PaladicPrince
- Version
- v03
- Downloads
- 751
- Endorsements
- 36
- Category
- Gameplay Effects and Changes
- Created
- 10/13/2009
- Updated
- 10/16/2009
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