Slof's Playable Xivilai

⭐ — (73 endorsements) 📥 1,355 downloads 📌 v1.4 📅 11/23/2018
⚪ Last updated 2018

By AlienSlof · Races, Classes and Birthsigns

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/23/2018 📅 Created: 11/23/2018
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #32 of 125 Races, Classes and Birthsigns mods in this game by downloads

📋 About This Mod

The big, gruff daedric dude is back with new head and hair!

This mod adds a fully-featured playable Xivilai race. I know there is already one out there, but this is my take on the idea. Since the first time I met one of these big bruisers, I wanted to play as one, but until now was not sure how to go about it. Just how a Xivilai has ended up in an Imperial jail, I'll leave up to the imagination!

It uses several custom meshes that were made especially for it, including his proper horns. He starts in the prison as before, but wearing his proper Xivilai stuff - where would the guards get human clothing that fits him at such short notice? He can wield two-handed weapons in one hand, like all his kin. No separate race fix is required - this will work correctly right from the starting cell.

This will look best as a male character, but female is fully enabled too, complete with a full set of voices for each gender. Although I've made textures for them, female Xivs are likely to be ugly as well as big and brutish! The downside of genders having to share the same head data. They are very tall and equally as wide, standing at around 7 and half feet tall (males slightly taller than females). He has the same natural spell absorption abilities as his creature counterparts, as well as stunted magicka - I just used the original Xivilai's abilities. He also has fortified magicka and can summon a clannfear once a day. They suffer a minus to security and sneak skills due to their size and strength. Because of already having natural stunted magicka and spell absorption abilities, the Atronach birthsign has been disabled for Xivilai characters as it could be too easily exploited for no further loss. This was done to maintain a good balance.

Unlike the Dremora, his horns are not removed when donning headgear. They remain visible whether he wears helm, hood or wig. I did them this way as I don't like my horned characters losing their horns just to wear something on their heads!

  • []New in version 0. 4:

    []New Head06 mesh made by throttlekitty specially for Xivilai

    []New texture and optional scarred, tattooed head06 texture

    []Two new hairs, including one made from the Bethesda original

    []Clipping fixed on Robert's female kilt and Robert's male Kilt updated to v5

    []No longer supports other female bodies. I just can't be bothered with them.

    (Old head added to 'extras' for use with existing characters who want to keep their looks. Some assembly required.)

    Please do not upload this file anywhere else.

📊 Mod Details

Game
Oblivion Mods
Author
AlienSlof
Version
1.4
Downloads
1,355
Endorsements
73
Category
Races, Classes and Birthsigns
Created
11/23/2018
Updated
11/23/2018

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

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