SI New Homeowners
⚪ Last updated 2022⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #6 of 24 Cities, Towns, Villages and Hamlets mods in this game by downloads
📋 About This Mod
1. 1 Update: A few bugs were fixed and a few of the previously-added interiors were adjusted and added to a bit, and a few typos were fixed too. The main change is the addition of the houses of Split! There are 8 total houses in Split, meaning regardless of how you solve the quest, there's 4 emptied houses for the player to either take or give to someone else. As before, just talk with the Mazken, Kiskella Sakos, to start deciding what to do with the houses.
I had some difficulties getting the Split update to work properly, so if there are any issues, please let me know! I think the next update will be making safe container-versions of the houses, or at least the ability to empty the houses, I'm not sure which yet - but of course, I'll be sure to fix any bugs as well!
Original description: Another part of an effort to make the Shivering Isles lively and busy, SI New Homeowners (which I will shorten to SINH for convenience) is a small mod that does something about all those empty houses that pop up throughout the course of the various quests of the Isles. Now, instead of these houses being empty and abandoned for the rest of the game, you can move in new residents - or take these empty houses for yourself!
SINH will not activate until you've defeated the main quest of the SI DLC. This was done as a balance thing and to be lore-friendly - it'll be explained when you start it! In order to begin, head on over to Sickly Bernice's Taphouse and speak with the Dark Seducer there. He'll tell you everything!
There are currently 13 houses you may or may not be able to take depending on your actions during certain quests:
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[]Hirrus Clutumnus' house
[
]Ma'zaddha's house[]Jayred Ice-Veins' house
[]Nanette Don's house
[]Brithaur's house
[]either the Mania or Dementia versions of the 4 Split houses
Having all of the new citizens move in will move in a total of around 10 NPCs (and one dog) into these houses. Easy! As for the possibly-empty houses you are not (currently) able to take, they are the following:
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[]Cindanwe's house, because her house is wack. Every item in her house is a unique version of that item in order for the Fellmoor quest to work, so I didn't want to mess around with her house too much out of fear of breaking something.
[
]The Wastrel's Purse/Dredhwen's house, because she is a publican. Meaning, a lot of things in that house are attached to scripts in a way that makes me hesitant to mess around with it for the same reason as Cindanwe's house.So, all that being said, if you notice any issues please let me know so I can fix it! There's a surprising amount of scripting going on behind the scenes of this mod, and scripting is not my forte haha!
INSTALLATION: This is just an .esp with no cust
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[]Cindanwe's house, because her house is wack. Every item in her house is a unique version of that item in order for the Fellmoor quest to work, so I didn't want to mess around with her house too much out of fear of breaking something.
SI New Homeowners lets you assign new residents to houses left empty after Skyrim Immersive Creatures quests, or claim them for yourself. A niche but popular utility mod with 136 endorsements and over 65k downloads, last updated in August 2022.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid endorsement-to-download ratio (136 endorsements from 65k downloads) shows real community trust.
- Fills a specific gap for SI players who hate seeing empty houses after quests.
- Gives you a choice: repopulate or claim the property for your own use.
⚠️ Cons
- Last updated in 2022 — may have compatibility issues with newer Skyrim versions or mods.
- Requires Skyrim Immersive Creatures (SI) to be useful, so it's useless without that mod.
- No documentation on how the feature works in-game or if it conflicts with other house mods.
For Skyrim players who use Skyrim Immersive Creatures and want to fill empty houses after quests, or claim them as player homes. Skip if you don't use SI or prefer gameplay over property management.
💡 Beginner Tips
- Make sure Skyrim Immersive Creatures is installed and active before adding this mod.
- Load this mod after SI in your load order to ensure the new homeowners feature works correctly.
- If you plan to claim houses, check for conflicts with other mods that alter the same interiors.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- callistofalling
- Version
- 1.1
- Downloads
- 65,537
- Endorsements
- 136
- Category
- Cities, Towns, Villages and Hamlets
- Created
- 6/28/2022
- Updated
- 8/25/2022
🔧 How to Install Oblivion Mods
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