SI-FIXED Realistic Ragdolls and Force v3
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #304 of 308 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
This is just a small fixed version of the Realistic Ragdolls and Force Mod v3 to make it compatible with Shivering Isles, and I\'d like to share it with the community. I only changed te creation date of the files so the game thinks the meshes are newer then the meshes from SI, so the meshes from the mod will be used. All credit goes to the original designer: Bandit426 The original file can be found here THIS ONLY STOPS THE ORIGINAL MOD FROM CONFLICTING WITH THE SHIVERING ISLES EXPANSION THIS DOES NOT INCLUDE ANY EXTRA CHANGES TOWARDS SI PHYSICS IN COMPARISON TO THE ORIGINAL VERSION Original Description: This mod aims at changing the ragdoll physics considerably and the force which acts upon characters/creatures as a result of a strike of any kind. Ragdolls will not only fall at a greater velocity, but they will also fall in a more realistic/random manner instead of the generic \"slumping\" pattern. There are three separate .esp files, which control how much force is controlled after striking an opponent with a hand-to-hand weapon, arrows, or magic. This results in more realistic deaths and knockdowns, and takes away that \"matrix feel\" with enemies flying through the air. Bodies are also easier to move and drag around. Please also read the readme file included in the zip archive for important information as well. :) -= v3. 0 =- This version adds liftable bodies to the mod. For the bodies that are liftable I chose the grab point to be both the left and right thigh (upper leg). I chose this grab point because it was the most universal point which worked with all the ragdolls. I wanted to make the grabpoint as universal as possible because it eliminates confusion, otherwise it would take away from the gameplay experience. I also chose this point because it usually eliminates too much of the body dragging on the ground as you try to lift them, and it also looks cool as they dangle around upside down. :P I also could not make multiple grabpoints because it messed with the physics/ragdolls too much for too many reasons to mention. Every ragdoll/skeleton was different as well, so some ragdolls could not be lifted because of too many glitches and graphical problems; such as morphing for example. Grab points for the chest/head simply do not work well either because they completely disrupt the ragdoll physics, and it is not so easy to find the chest of a deer for example, you have to really estimate between the neck and the hind area. :S I made some creatures non-liftable simply because it wouldn\'t make any sense for a human being, or something of similar strength, to be able to lift them. For example, a human would not be able to lift a horse, and even when I allowed them to be liftable it looked incredibly goofy because they are just so much bigger than a playable character.
This is a fixed version of Realistic Ragdolls and Force v3, making it fully compatible with the Shivering Isles expansion v1.2.0416. It's a gameplay effects mod for Oblivion that alters ragdoll physics and force responses. With 420 endorsements and 13,409 downloads, it's a community-tested fix for a popular mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 420 endorsements and over 13k downloads
- Fixes compatibility issues with Shivering Isles, a must-have for that expansion
- Straightforward drop-in replacement for the original mod
⚠️ Cons
- Last updated in 2008, so may have issues with newer Oblivion patches or mods
- Original mod by Bandit462, but this fix is by bandit426—potential confusion if you're looking for the original
For Oblivion players who use Realistic Ragdolls and Force and have Shivering Isles installed. If you're tired of bodies flying across the room or want more realistic death physics, this fix is for you. Skip if you don't have Shivering Isles or prefer vanilla ragdoll behavior.
💡 Beginner Tips
- Make sure you have Shivering Isles v1.2.0416 installed before using this mod, or it won't work.
- If you're using a mod manager like OBMM, just drop the file in and activate it—no complex setup.
- Test the ragdoll effects in a low-stakes fight first to see if you like the physics changes.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- bandit426
- Version
- 3.0
- Downloads
- 13,409
- Endorsements
- 420
- Category
- Gameplay Effects and Changes
- Created
- 12/23/2008
- Updated
- 12/23/2008
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