Shivering Isles Alternative Start

⭐ — (27 endorsements) 📥 784 downloads 📌 vv1.0BETA 📅 9/1/2016
⚪ Last updated 2016

By tegeus-Cromis · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/1/2016 📅 Created: 9/1/2016
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #173 of 314 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

An Alternative Start Mod that allows you to begin the game in the Shivering Isles.

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Shivering Isles Alternative Start v1. 0 BETA Author: tegeus-Cromis 01 Sep 2016

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NOTE: I have flagged this as beta, though I have a bit more confidence in it than that. Nonetheless, I do think it needs more testing.

IN BRIEF -------- This alternative start mod allows you to begin the game in the Shivering Isles. As such, it is necessarily a double* alternative start, as both the SI and OB main quests have had to be refactored. The basic methodology is largely inspired by Arthmoor's Alternative Beginnings, in which you can build a character quickly and choose from a range of additional starting options for them. I hope that it may be self-explanatory, but if not, I will be happy to expand the documentation. You will find more information farther down this page, though, way past the fold. This covers a number of issues that may arise, and may answer some questions.

Oh, just one thing. The mod takes the same stance as the vanilla game but reverses it. After three days, Haskill should appear and ask you to meet him, which kicks off the Oblivion MQ. Now this glitched on me once, so just in case he doesn't appear - belt and braces and all that - you can also start the OB MQ any time by talking to Sheogorath and then Haskill in New Sheoth. If your style of play means you hate being railroaded into quest sequences though, it's best to wait for Haskill, avoids Sheogorath making ominous references to your intestines for one thing (though you might welcome the chance to revisit Xedilian, in fact). The Oblivion MQ is treated as merely a side project, so that's even easier to avoid doing - I may even down-stress it further.

REQUIREMENTS ------------ Naturally, the Shivering Isles DLC. And I have tested it with the SI Unofficial Patch in place. While it should work without this, I really think you should have the patch installed anyway, so I suppose you may consider this a requirement too.

INSTALLATION ------------ I recommend using BAIN, for which this archive is suitable. If you choose to do it manually, though, simply unpack all the files in the archive to your game data folder. I cannot speak for any other installation method, though I have left it open for you to try NMM; it might work.

LOAD ORDER ---------- This should be pretty close to the end of your load order, most definitely after any other Shivering Isles mods. Taking a cue from BOSS, this places Arthmoor's alt-start a long way after Unique Landscapes - while below it in my load order I find mostly just magic overhauls and Better Cities. So if you don't have the latter running, you could likely place it right at the end.

UNINSTALLATION

📊 Mod Details

Game
Oblivion Mods
Author
tegeus-Cromis
Version
v1.0BETA
Downloads
784
Endorsements
27
Category
Gameplay Effects and Changes
Created
9/1/2016
Updated
9/1/2016

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