Shack Basements

⭐ ⭐ (109 endorsements) 📥 1,487 downloads 📌 v1.0 📅 11/6/2008
⚪ Last updated 2008

By Cliffworms · New structures - Buildings

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/6/2008 📅 Created: 11/6/2008
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 7.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 16 New structures - Buildings mods in this game by downloads

📋 About This Mod

Adds 16 new basements to various shacks in Cyrodiil. Every shack with a previously non-accessible backdoor now has access to a basement.

he Elder Scrolls IV: Oblivion Name: Cliff\'s Shacks Basements Version: 1. 0 Date: 05/11/08 Category: House, Interior Cells Requires: Oblivion 1. 2. 0416 Author: Cliffworms (mr__legault@hotmail.com) 1. Description 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors 7. Credits 8. Spoilers/Location of the Basements 9. Legal Stuff/Disclaimer 10. Changelog 1. DESCRIPTION This mod adds basements to 16 shacks in the game. These shacks had backdoors but no door to lead to a basement. So I added a door and created a basement for these 16 shacks. The basements represent the personality of the NPC living in the house. So some basements are dirty, abandoned or plain normal. Others are affected by some vanilla quests. The shack you can buy in the Imperial City also has a basement now. It comes with the house, but you must buy the storage and decoration upgrades at Three Brothers Shop to fill it. There are two versions of the plug-in. The basic version only adds the basements while the Radiant AI version adds basements AND changes the schedules of the NPCs who own the basements so that they visit it from time to time. 2. REQUIREMENTS You need the latest version of Oblivion. That\'s it. 3. INSTALLING/UNINSTALLING THE PLUG-IN Simply extract all of the .rar\'s contents to your Oblivion/Data folder. To uninstall, remove the ESP file and the Wolf Statue mesh (hbwolfstatue01.nif) in the Oblivion/Data/Meshes/clutter and its associated textures in Data/Textures/Clutter/helborne folder. 4. PLAYING THE PLUG-IN In the Oblivion Launcher, activate \"Cliff\'s Shack Basements.esp\" or \"Cliff\'s Shack Basements - Radiant AI\"by double-clicking on it. DO NOT ACTIVATE BOTH ESPs AT THE SAME TIME. 5. SAVE GAMES You do not need to start a new game to see the changes. 6. CONFLICTS/KNOWN ERRORS - Will conflict with any mod that also adds basements to the shacks modified by this mod. - The Radiant AI version will conflict with mods that affect the schedules and inventory of the following NPCs : Valus Odiil, Chorrol Astante, Brindle Home Merildor, Brindle Home Mivryna Arano, Cheydinhal Stables Jiv Hiriel, Hackdirt 7. CREDITS - Hel Borne for the Wolf Statue ressource. 8. SPOILERS - Location of the basements - - Waterfront District, Imperial City (5) - Hackdirt (1) - Cheydinhal(1) - Chorrol (4) - Brindle Home (2) - Pell\'s Gate (1) - Imperial City Stables (1) - Leyawiin (1) 9. LEGAL STUFF/DISCLAIMER Distribute this mod as you wish. Just give the credits to Hel Borne and for the Wolf Statue mesh ressource and for me for releasing the plugin. 10. CHANGELOG V1. 0 : Initial release. Not much to say eh? :P

📊 Mod Details

Game
Oblivion Mods
Author
Cliffworms
Version
1.0
Downloads
1,487
Endorsements
109
Category
New structures - Buildings
Created
11/6/2008
Updated
11/6/2008

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