Set Attributes based on Skill Level
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #6 of 9 Skills and Leveling mods in this game by downloads
📋 About This Mod
The game uses a strange evolution system. For example, if a "warrior" character evolves the "magician" skills very quickly, in the end, he will have a level 50 character with low intelligence and reduced magicka. This mod tries to fix that.
This mod automatically sets minimum values for each player's attributes, considering the level of skills.
All attributes are defined accordingly to the arithmetic average of its governed skills.
For example, if the player has skill "Blade" at 95, "Blunt" at 75 and "Unarmed" at 50, the attribute "Strength" that governs these three skills will be set to a minimum value of 73 (arithmetic average ). It also never reduces these attributes. It only improves them.
The "Luck" attribute, which governs all skills, will be defined as an average of all of them (with a minimum value of 50). "Luck" will only reach 100 when all skills reach that level.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- CatulusAvito
- Version
- 2.3
- Downloads
- 473
- Endorsements
- 19
- Category
- Skills and Leveling
- Created
- 3/11/2023
- Updated
- 3/20/2023
🔧 How to Install Oblivion Mods
Download from Nexus.
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