Potion Mixer

⭐ — (23 endorsements) 📥 902 downloads 📌 v1.0 📅 9/20/2007
⚪ Last updated 2009

By haama · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/21/2009 📅 Created: 9/20/2007
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #54 of 314 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

=========== Description =========== Allows you to add any combination of potions together to form a mixed potion. The mixed potion will have all of the effects of the combined potions, averaged out. You can also mix poisons that have the

Bethesda Forums Thread - Alchemy Expansions ============ v2. 00 ALPHA ============ ============= Requirements ============= Oblivion v1. 2. 416 OBSE v16 COBL v159 =========== Description =========== Allows you to add any combination of potions/poisons together to form a mixed potion. The mixed potion/poison will have all of the effects of the combined potions, averaged out. For example, if you have 2 potions with Restore Health 5 pts. for 1 second and 3 potions with Restore Health 10 pts. for 5 seconds and Shield 15 pts. for 30 seconds, you\'ll make 5 potions with Restore Health 10 pts. for 4 seconds and Shield for 9 pts. for 30 seconds. =========== !!!ALPHA!!! =========== This is an alpha release and as such is a bit incomplete, ugly, and you will NEED to make a clean install when you upgrade to the final release. I\'m releasing this primarily so I can get some feedback on the new potion selection scheme (see below) - whether it is intuitive and a useful way to select the potions, whether it\'s buggy, etc. The setup uses new xml functions - these have worked for me for the vanilla UI and DarN\'s UI, but I haven\'t tested any others. Finally, the method used for now creates a little more savegame bloat than is necessary - every time you mix potions a new potion item will be added to your save game (~9kb, IIRC). This would be the same as if you created a new potion item in the Alchemy menu. When OBSE v17 comes out, I\'ll be able to look for any old potions that match the mixed potion (like the Alchemy menu does) and use those instead - lowering the number of new potions added to your save game. Any and all comments and suggestions are welcome, from bug reports to how it should work to the wording of the Options menu. ===== v1. 00 ====== =========== Description =========== Allows you to add any combination of potions together to form a mixed potion. The mixed potion will have all of the effects of the combined potions, averaged out. You can also mix poisons that have the same effects (otherwise, use the Poison Combiner mod). For example, if you have 2 potions with Restore Health 5 pts. for 1 second and 3 potions with Restore Health 10 pts. for 5 seconds and Shield 15 pts. for 30 seconds, you\'ll make 5 potions with Restore Health 10 pts. for 4 seconds and Shield for 9 pts. for 30 seconds. ===== Using ===== You will automatically recieve the Potion Mixer item when you start the game. It\'ll be in your misc. item section. \'Equip\' it to open the Mixer (click in inventory or hotkey). Add any potions or poisons you want to mix, and select \"Mix the Potions\". The mixed potions will be added to your inventory, and the Setup menu will pop up. You can use the options in the Setup menu to change the name, look, and weight of your potion, or select \"Create another potion\" to return to the Mixer menu. ==================

📊 Mod Details

Game
Oblivion Mods
Author
haama
Version
1.0
Downloads
902
Endorsements
23
Category
Gameplay Effects and Changes
Created
9/20/2007
Updated
2/21/2009

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