Pluggy
⚪ Last updated 2010⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #6 of 86 Utilities mods in this game by downloads
📋 About This Mod
Pluggy is a OBSE plugin that adds new functions to Oblivion, and is a further extension to Oblivion Script Extender. The functions allow modders to create and manipulate arrays, strings, .ini files, text files, both text and surface/image HUDs, and change object names. Full function list is on the CS wiki.
For players, in general use the lowest version your mod(s) require, should be either v132, v128, v125, or v122. If your mod(s) take advantage of the HUD functionality, rename the Pluggy library from "OBSE_Elys_Pluggy.dll" to "OBSE_Elys_Pluggy-Hud.dll".
Note that if you're using v132 no new .pluggy files will be created. If you have updated from another version, be sure to keep your old .pluggy files. These will be merged into the .obse file for new saves, but still need to be loaded for the old saves.
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Optional Files
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There are also 2 test files. If you had any exterior to interior crashes from the older HUD versions (v100-122) or with HUD enabled in the latest version, please try these out and see if they stop the crash.
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Update Plans
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I have some time now so will try to create a stable version. That will include at the least updating to OBSE v21. It will probably also mean cutting out functionality, to the point where some mods will no longer work with it (of course the older versions will be kept available, but they'll still be unstable). The HUD functions are unique to Pluggy so that will be split into a separate download (instead of using "...-HUD.dll" as a switch) and those bugs will be handled separately.
Elys for 122 versions of Pluggy. I'm really just making minor patches on the groundwork she's already laid.
Leandro Conde for helping me with the Pluggy code and general Delphi understanding.
Scruggsy and DragoonWraith for helping me with the OBSE side of things.
Everyone who tested out the various fixes, attempts, and crashes going from v122-124.
Pluggy is an OBSE plugin that expands Oblivion's scripting capabilities with functions for HUD, string, array, ini, and text file manipulation. It's a foundational utility for modders and advanced users, with 6,025 endorsements and 682,478 downloads, though it hasn't been updated since 2010.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 6,025 endorsements and over 680k downloads.
- Essential tool for modders who want to push Oblivion's scripting limits.
- Still relevant despite age—many modern mods likely depend on it.
⚠️ Cons
- Last updated in 2010—may have compatibility issues with newer OBSE versions or mods.
- No documentation or examples provided in the description, so learning curve is steep.
- Requires OBSE, which adds an extra dependency and setup step.
For Oblivion modders and tinkerers who want to create complex scripts with custom HUD elements, file I/O, and advanced data structures. If you're a player just looking for gameplay tweaks, this isn't for you—it's a developer's tool.
💡 Beginner Tips
- Make sure you have OBSE installed and launch the game through OBSE's loader, not the vanilla executable.
- Check the OBSE documentation for how to call plugin functions—Pluggy's functions are accessed via OBSE's command syntax.
- If you're using a mod manager, install Pluggy manually into your Oblivion folder to ensure it loads correctly.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- haama
- Version
- 125
- Downloads
- 682,478
- Endorsements
- 6,025
- Category
- Utilities
- Created
- 4/23/2009
- Updated
- 12/12/2010
🔗 Required By 2 Mods
These mods list this mod as a dependency.
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
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