Open Imperial City
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #35 of 42 Cities, Towns, Villages and Hamlets mods in this game by downloads
📋 About This Mod
All districts for the Imperial City have been moved to the Tamriel worldspace, allowing free movement between districts and into/out of the city without any load screens.
The Imperial City is now officially open! Walk though gateways between the districts, instead of activating a door and staring at a load screen. Swing open the outer gates to enter the districts from outside the city walls by walking (or running, sneaking, riding a horse) instead of waiting for a load bar to cross your screen. Or if you have wings, skip the gates and just fly over the walls. OIC is not responsible for any injuries which may occur as a result of flying over the city walls.
I have included the Prison District and Arcane University, so no need to use (and not compatible with) Open Cities Outer Districts.
By default, there are no doors between districts, if you want some working doors between the districts then use the console command "StartQuest OICDoorsToggle".
It should be completely safe to add this into an existing saved game.
Installation
============
Simply add the ESP and BSA into your Data folder, activate the ESP using your favourite mod manager, and launch the game.
If installing into an existing saved game, then after installing, always wait 24 in-game hours to allow the game to notice the changed AI packages and relocate the NPCs to the open worldspace.
If you want to see the districts from afar, you will need to generate new DistantLOD files. I recommend slowLODGen, or you can use TES4LODGen. DistantLOD should be regenerated after any changes to your load order (adding, removing, or moving ESM/P files to load in a different order).
Uninstalling
============
Wait 24 in-game hours after uninstalling to allow the game to notice that AI packages have reverted back to the original ones again.
Compatibility
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I do not intend to produce compatibility patches for other mods.
Overridden UOP edits have been carried over wherever possible.
Not compatible with any mod which changes or adds content to any of the Imperial City district exteriors (but any edits to the original game's Imperial City interiors should be fine).
Definitely not compatible with Open Cities' IC Outer Districts, but fully compatible with the rest of Open Cities Classic/Reborn.
Definitely not compatible with Better Cities' IC districts or Imperial Isle, but fully compatible with the rest of Better Cities.
Some conflicts with Unique Landscapes: Imperial Isle (pathgrid broken beneath bridge to Arcane University, small land tears east of Arena District, pathgrid broken and land tear between Talos Bridge and Talos Plaza entrance, land tear between Talos Plaza District and Dzonot Cave).
Definitely not compatible with RAEVWD's Imperial City content. You won't need RAEWVD's Imperial City anyway, since Open Imperial City already provides LOD for the Imperial City.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Vorians
- Version
- 1.0
- Downloads
- 1,025
- Endorsements
- 42
- Category
- Cities, Towns, Villages and Hamlets
- Created
- 11/19/2024
- Updated
- 11/19/2024
🔧 How to Install Oblivion Mods
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