OBMK Nordish Architecture

⭐ — (72 endorsements) 📥 1,203 downloads 📌 v1.0 📅 5/7/2009
⚪ Last updated 2009

By Oblivimonk · Modders Resources & Tutorials

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/7/2009 📅 Created: 5/7/2009
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #50 of 123 Modders Resources & Tutorials mods in this game by downloads

📋 About This Mod

A bunch of Nord-like/Viking-ish models. Mostly architectural, like a boat, meadhall, houses, huts, etc.

Nordish Architecture - A Resource of all-new models (and a few retextured existing ones) by Oblivimonk ******************************************************************************************** Hello. This project was originally intended to be a house mod, your own meadhall. It was my original intent to finish it by DEC 2008. Many things happened during that time that sidetracked me from this project. It is now MAY 2009. I now once again have time to devote to modding. However, I really cannot seem to get myself re-interested in this project. I like model-making more than actually making a mod, and there is just too much left to do in this mod that I frankly do not have a desire to do and new ideas I want to pursue. There are numerous architectural models in this resource. The exterior models will have two types you could use, depending on where you make your mod. One type is with snowy textures and one type without. The names of the meshes should indicate to you which version has snow effects and which does not. This resource includes a boat (with interior), a meadhall, 3 house types, 2 hut types, various steps, doors, ramps, and curtains, as well as a number of other objects, both static (like an outdoor forge or brazier) and havok (like carriable lanterns or swords). There are two ways to view most of these models. 1) Load this ESP in your CS. Go to the interior cell named obmknvtestcell (or something very similar). I have laid out most of the models in that cell, large and small. 2) Load this ESP in your game. Drop to console and type: coc obmknvillage01 This will take you to the small, unfinished worldspace where I was making the mod. Here you can see most of the items by looking around the island and going into the homes that have finished interiors, including the meadhall. I think there are like 80-something models. I didn\'t count. Maybe 60 of them are actually in the game. Just guessing, I know I did not use everything I made. NOTE::: I cannot imagine anyone actually using the mod for their game since it is obviously not finished but just in case someone does, the only containers SAFE for storage are in the meadhall interior and the boat/drakkar interior. Nothing else is safe for your storage. To finish the mod, landscaping needs to be finished, 3 interiors are still not done, NPCs need to be added, a way for players to access the island (other than the \'coc\' method), and pathgridding on the exterior (I think I pathgridded the finished interiors). I recommend just making your own mod rather than finishing this one so you will know exactly what is and is not finished. I\'m running on memory here and there may be something I forgot. It is not recommended that you this esp as part of your mod merely to avoid having to \'make\' the new models in the CS. If you do not know how to implement new models into your mod, there is a great deal of information on

📊 Mod Details

Game
Oblivion Mods
Author
Oblivimonk
Version
1.0
Downloads
1,203
Endorsements
72
Category
Modders Resources & Tutorials
Created
5/7/2009
Updated
5/7/2009

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