Oblivion PolyGone Overhaul [OPO], Polys be Gone! omod
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview
![Oblivion PolyGone Overhaul [OPO], Polys be Gone! omod](https://staticdelivery.nexusmods.com/mods/101/images/6982-1-1209246476.jpg)
🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #426 of 485 Models And Textures mods in this game by downloads
📋 About This Mod
The Elder Scrolls IV OBLIVION: Oblivion PolyGone Overhaul By 5H4RP and more importantly: Iggey, phaedrusQ, 3shirtlessMen, OneofTwo, HTF Current Version: BETA 0. 5 (20-Sept-2006) ********************** Index: 1. Description 2. Version History\\What\'s Included 3. What\'s Next 4. Installation 5. Mirrors 6. File requirements/Compatibility 7. Permissions ******************* ******************* 1. Description ******************* Oblivion PolyGone Overhaul (OPO) is an ambitious project to reduce Bethesedas overly \"generous\" use of polygons on ingame objects with little to no loss in quality. Ultimately it is the goal of the project to improve a gamers performance via: -Shortened loading times -Less popin -Potentially better framerates -Less Hard Drive Thrashing. Note: There is no guarantee of any of the above gains...yet. None. Nada. Zip. You may get some benefit. You may not. I make no promises that this will helping anything. ******************* ******************* 2. Version History\\What\'s Included\\ ******************* BETA: Sept 15, 2006 initial release. Rocks The first round of objects to benefit from OPO is the common rocks and boulders that are everywhere within the game. Many of these objects are upwards of 3000 polys and used hundred if not thousands of times. For example, one rock is used 46000 times, another is used 16000 times. The objects can safely be reduced significantly down 20%-40% of their original total polygon count with no loss of quality. Iggeys VWD This allows you see to many objects from far away like towns, forts, ruin, Cloud Ruler Temple,etc VWD = View When Distant. Previously TamrielVWD was doing this but with full polys so this was a significant performance hit. Iggey has reduced all the polys on the VWD. It\'s quite spectacular to see Weye from Aleswell. Cathedral Hellmark and 5H4RP Polycount 29900 > 20100 Updates 0. 1 - Fixed invalid texture paths (Colovian Highlands, GF Lichen) 0. 2 - Fixed invalid texture paths (GF, GF Moss, Camoran Paradise) 0. 3 - Updated NiTriStips, fixed invalid texture paths (again) (Oblivion) 0. 4 - Fixed two meshes in Great Forest - Moss region that were causing crashes 0. 5 - Added UOP support for rocks, renamed all meshes to .nif ******************* ******************* 3. What\'s Next of OPO ******************* Imperial Waterfront Reduction (75% done) Landscape LOD reduction wz LOD utility which will allow us to make rocks and other objects stop popping. ******************* ******************* 4. Installation ********************** To extract the standard file you will need 7zip (www. 7-zip.org). You will need Oblivion Mod Manager for the omod file (http://timeslip.chorrol.com/obmm.html) To install: Extract
Oblivion PolyGone Overhaul (OPO) is a beta mod for Oblivion that reduces polygon counts across the game's models and textures, aiming to improve performance. With 319 endorsements and 16,902 downloads, it has a modest following. Last updated in 2008, it's an old but potentially useful performance mod for low-end systems.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust with 319 endorsements and over 16k downloads.
- Targets performance, a real need for Oblivion on older hardware.
- Multiple authors means varied expertise and coverage.
⚠️ Cons
- Last updated in 2008 — likely outdated and may conflict with modern mod setups.
- Beta status means potential bugs or incomplete coverage.
For Oblivion players on low-end PCs who want smoother performance without upgrading hardware. Also for modders who enjoy tweaking performance. Skip if you're after visual enhancements — this is about cutting polygons, not adding them.
💡 Beginner Tips
- Since it's an omod, use Oblivion Mod Manager (OBMM) to install and manage it easily.
- Back up your Data folder before installing any mod that alters meshes, just in case.
- Test in a heavy area like the Imperial City to see if performance improves.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- 5H4RP, Iggey, phaedrusQ, 3shirtlessMen, OneofTwo, HTF
- Version
- Open Beta
- Downloads
- 16,902
- Endorsements
- 319
- Category
- Models And Textures
- Created
- 9/18/2006
- Updated
- 1/7/2008
🔧 How to Install Oblivion Mods
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