Oblivion Adventurers Guild - Better Cities 6 Edition
⚪ Last updated 2015⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #20 of 23 Guilds/Factions mods in this game by downloads
📋 About This Mod
ESP replacer that makes the Adventurers Guild compatible with Better Cities (closed cities).
Oblivion Adventurers Guild - Better Cities 6+ Edition
ArtInPinkerton (aka Pinkertonius) ESP replacer of LegoManIAm94's original mod (with permission)
version 1. 0 2015-11-24
Background ========== The Oblivion Adventurers Guild is new guild for the game with 42 quests. It adds 7 guildhalls to all the non-IC cities. However, it has never been Better Cities compatible due to the difficulty in finding space in the cities after BC worked it's magic. I mused about making a patch for a couple years but never seriously considered it until BC 6 came out. I shouldn't have put it off, it didn't really take too much time at all (90% complete in just a day). I moved and "finessed" all 7 guildhalls so that they fit as naturally as possible.
Description =========== This mod replaces the original esp for Oblivion Adventurers Guild with one that makes it compatible with Better Cities version 6+. NOTE: As of right now, ONLY the closed cities version of Better Cities is supported. I will continue to work on the Open Cities version AND an Open Cities Reborn version as time permits.
Although the included esp is a replacer, you will still need to install the resource BSA from the original Adventurer Guild download: http://www.nexusmods.com/oblivion/mods/31096/?
The mod includes: 1. Better Cities-compatible ESP replacer for the original mod. Fresh from the factory...hmmm, that new car smell 2. Pathgrids...sorry guards who prefer walking into walls repeatedly (seriously some people will do anything to not work) 3. Correct North markers...don't laugh, I always forget those stupid things. 4. A PATCH...what's that you say...a patch for a patch...scandalous... Actually it's a revised version of the Better Cities (v6. 05)-Lost Spires patch that fixes a conflict between the three mods. 5. Weak tea jokes!
Please let me know if there are any bugs or errors.
Install ======== Download and install the original Adventurers Guild mod. Delete the ESP. Install this mod over top and activate the Adventurers Guild.esp (and the BC-Lost Spires-OAG patch if you are using Lost Spires) DO NOT use the original Better Cities-Lost Spires patch with my version. Rejoice and Despair!
Load Order ========== Lost Spires.esp (if desired) Better Cities-Full.esp Adventurers Guild.esp Better Cities-Lost Spires-Adventurers Guild.esp (if needed)
Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the .esp and .bsa file from <install folder>\Oblivion\Data\
History =======
1. 0, 2015-11-24 - Initial release.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Pinkertonius
- Version
- 1.0
- Downloads
- 1,639
- Endorsements
- 82
- Category
- Guilds/Factions
- Created
- 11/25/2015
- Updated
- 11/25/2015
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