No Annoying Conjurer Attack (Spell Tomes DLC fix)

⭐ ⭐ (258 endorsements) 📥 38,382 downloads 📌 v1.0 📅 12/23/2016
⚪ Last updated 2016

By theicedevil · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/23/2016 📅 Created: 12/23/2016
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.7% endorsement rate
  • 🏆 #131 of 308 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

The Spell Tomes DLC is a pretty nice DLC that adds a lot of nice, leveled spell tomes you can find on your adventures in Tamriel.  However, I am sick and tired of that damn Conjurer hunting down and attacking the Player Character for no real apparent reason every time you first step foot into the Tamriel worldspace at the start of a new game.  This little mod stops that.

This mod does two simple things.  First, it changes the Conjurers A. I. package so the conjurer is no longer actively compelled to hunt down and attack the player.  He now just uses a generic A. I. package that all Conjurers have and will only attack the player when the player encounters him and is seen or made aware of the players when you wander into his spawning location.  Lastly, I relocated the Conjurer to a logical location where other Conjurers are found.  I decided to leave the location as a mystery for you to discover him on your own.  This is to encourage exploration.  He is just a generic Conjurer anyhow.  The only thing that makes him special is the random Spell Tome that on his dead corpse.  However, I'll leave you two hints.  He is found outside of a Fort somewhere deep in the wilderness.  He is not found at a fort so obvious that you can easily find it off the side of one of the main roads.  This adds a level of randomness to his confrontation with the player because every play through is always different.

This mod also accomplishes another thing that could be considered a fix.  The conjurer that is added by the DLC contains a leveled random Spell Tome. However, the chances are you never found anything but a low-level Spell Tome off of him since he always attacks at the beginning of the game when your character is at a low level.  With this mod, this is now corrected, and you can take advantage of the higher leveled spell tome, because your character could be at level 5 or at level 50 by the time you encounter this specific Conjurer.

The other thing I need to point out is that I made no deletions or created any new references.  It simply made changes to two DLC vanilla records making this mod merge-able with a Bash Patch and have very little to no conflict.   The only conflict would be is if you are using another mod that changes the Conjurer from this DLC or changes the worldspace that he is relocated to.  It's possible it could have a compatibility issue with Unique Landscapes, but I highly doubt it.  If you see any conflicts, just let me know and I'll see about making a patch for it.

Known conflicting Mods:

[*]Balanced NPC Level Cap - Logical Levels for All NPCs - It overwrites the AI Package back to vanilla which makes the Conjurer hunt your down, breaking the very nature of what this mod intends.  Place this mod after it so it's change wins. This will break the leveling chang

🤖 AI-enhanced — based on mod data

This small gameplay fix removes the Conjurer's attack at the start of a new game in the Spell Tomes DLC, addressing a common annoyance. With 258 endorsements and 38,382 downloads, it's a popular quality-of-life tweak for players who find the scripted encounter disruptive.

✨ Key Features

Stops the Conjurer from attacking the player at the beginning of a new game.
Specifically addresses the official Spell Tomes DLC's scripted encounter.
Lightweight fix with no additional content or changes.

📊 Pros & Cons

✅ Pros

  • Community-approved with 258 endorsements and 38k downloads—clearly hits a nerve.
  • Does exactly what it says: removes that annoying first-minute attack.
  • Tiny mod, zero bloat—just a clean fix.

⚠️ Cons

  • Last updated in 2016—might not work with the latest game version.
  • Only affects the Spell Tomes DLC; if you don't have that, it's useless.
🎯 Is This For You?
For players who own the Spell Tomes DLC and are tired of getting jumped by the Conjurer right at the start. If you want a smoother intro without that scripted attack, this is a must-have. Skip if you don't have the DLC or enjoy the surprise encounter.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the Spell Tomes DLC installed, or this mod won't do anything.
  • Place the file in your game's Data folder or use your mod manager—either works.
  • If you're on a newer game version, test it early; it's from 2016 and may need a compatibility patch.

📊 Mod Details

Game
Oblivion Mods
Author
theicedevil
Version
1.0
Downloads
38,382
Endorsements
258
Category
Gameplay Effects and Changes
Created
12/23/2016
Updated
12/23/2016

🔧 How to Install Oblivion Mods

Download from Nexus.

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