Natural History Museum

⭐ ⭐ (542 endorsements) 📥 18,564 downloads 📌 v1.1_c 📅 10/22/2006
⚪ Last updated 2008

By Phitt · New structures - Buildings

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/7/2008 📅 Created: 10/22/2006
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #8 of 12 New structures - Buildings mods in this game by downloads

📋 About This Mod

Updated! See Changelog for details! Natural History Museum v1. 1c --------------------------- The natural history museum has opened its gates! But there is a problem: most of the creatures of Cyrodiil haven\'t been stuffed yet. It\'s your task to collect the ingredients the taxidermists need and make the museum a better place for its visitors. If you have some money left buy souvenirs like posters, small tin figures of the creatures or masks. Installation: ------------- Extract the content of the archive to your Oblivion\\Data folder. Check the \'Museum.esp\' in the data files menu. You can find the museum on the Imperial City Isle, an exact location map is included in the archive. It\'s open from 9am to 6pm. Bugs: ----- It can happen on rare occasions that you don\'t lose all ingredients needed when you put them in the chests. This seems to be a bug with the \'remove item\' function since the message created by the game shows the right number. Just consider yourself lucky, the taxidermists didn\'t need as much ingredients as shown on the list. You still need to have all ingredients when activating the chest or the statue won\'t appear. Not really a bug, but the miniatures don\'t have their own collision model. So they won\'t collide 100% perfectly, but as long as you only use them like you should (put them somewhere for decoration) you won\'t even notice it. Changelog: ---------- v1. 1c - removed the test barrel with all the ingredients from the entrance...whistle v1. 1b: - fixed some minor bugs from v1. 1 v1. 1: - all creatures but four (Bears, Minotaur & Land Dreugh, not possible for technical reasons right now) have poses and are statics with their own collision model - all miniatures have poses as well - Dremora statue to the lesser monsters section added - three larger miniatures added - exterior has unique statues - visitors & employees have names - dampened the fire sound of the light sources a bit - corrected a few spelling errors v1. 0: - initial release Credits: -------- Thanks go to the following persons: Ceano - for letting me use his\'new\' Ayleid ruin interior tileset - you can find the whole mod here: http://www.tessource.net/files/file.php?id=6711 For most of the creature descriptions: Nekulor Nuitari Soul_Reaper999 Wulfgar_White_Eye Yzerman19 For helping me with the collision and spending much time to find out how to make arrows stick in the statues (which will be included in the upcoming v1. 2): Entim Permission: ----------- If you want to use parts of this mod please contact me at the official elder scrolls forum. My username is \'Phitt\'. Either PM me or post in one of my threads. If I haven\'t responded after four weeks you\'re free to use all my stuff.

🤖 AI-enhanced — based on mod data

Natural History Museum adds a new museum structure to Cyrodiil where players can display stuffed creatures. The mod is updated to v1.1c and has a dedicated following with 542 endorsements. It's for Oblivion players who enjoy collecting and displaying trophies.

✨ Key Features

Adds a Natural History Museum structure to Cyrodiil.
Museum features displays for stuffed creatures from the game.
Updated to version 1.1c with changelog details.
Popular mod with 542 endorsements and over 18,000 downloads.

📊 Pros & Cons

✅ Pros

  • Community favorite with 542 endorsements and 18k downloads — clearly a hit.
  • Adds a unique museum structure that fits the game's world.
  • Updated to v1.1c, showing the author cares about fixes.

⚠️ Cons

  • Last updated in 2008 — may have compatibility issues with modern setups.
  • Requires you to stuff creatures yourself, which might be tedious.
🎯 Is This For You?
For Oblivion players who love collecting trophies and want a dedicated place to show them off. If you enjoy role-playing as a naturalist or just want a new building to explore, this is for you. Skip if you're looking for gameplay overhauls — this is purely a cosmetic addition.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Make sure to read the changelog for v1.1c to see what's changed.
  • Since it's an older mod, consider using a mod manager to avoid conflicts.
  • Check if the museum location conflicts with other mods you have installed.

📊 Mod Details

Game
Oblivion Mods
Author
Phitt
Version
1.1_c
Downloads
18,564
Endorsements
542
Category
New structures - Buildings
Created
10/22/2006
Updated
1/7/2008

🔧 How to Install Oblivion Mods

Download from Nexus.

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