Multiple Meshes
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #171 of 209 Models And Textures mods in this game by downloads
📋 About This Mod
Combined Meshes, seperated trough Animation!
The idea behind this mod was to use the humanoid skeleton to bring different meshes into the scene by triggering an animation.
While this worked just fine, I can no longer recommend this method due to the effort one has to put up just for converting.
This is an small project of mine, to get multiple meshes for NPCs into Oblivion.
To add the skeletons for the NPC you will have to use the TES CS.
First Load your files, then select "Actors>NPC>YourNPCsRaceHere" in the Object Window.
Afterwards look for the NPC in the right menue and open the NPC file.
Theres a big button on the left half of the window with "Characters\_Male\skeleton(beast).nif" - click it and select the new Skeleton.
Oh, and before anyone asks: you have to Copy one (or two) skeletons and rename them (to skeleton and skeletonbeast) - i dont know how to change the skeletons in game yet... so any tips would be helpful =)
This Mod can Drain a lot of performance, since it packs probably six times more vertexes then the normal body.
If you dont like one of the bodys (lets say AA Cup Upper & L Lowerbody) you should remove them with NifScope.
Sorry, i wont be adding any more stuff to this, it already took me too long to do this and it comes right off my free time =)
As you can see in the Picture: They look different!
Left Female:
Has AA Breasts and S Hips
Right upper Female:
Has D Breasts and M Hips - also my Khajiit Paws (modified)
Right lower Female:
Has E Breasts and LL Hips
Included are:
Female Hands
Female Upperbody
Female Lowerbody
Female Feet
Blender file (with all the bodys)
Skeletons (all sizes, all variations (i think))
Idle.kf file which will move all the bodys.
I combined all the HGEC meshes + Argonian/Khajiit Legs in Blender (not the Kitchen Appliance!), so that they share their nif files. In Game they will be seperated again trough the idle animation.
The 1st Person Mode Doesnt show the Upperbody (arms)
The (small) Seams at the Khajiit Feet & Head.
There are some rings around the nipple, but thats a simple weighting problem - if i would fix it, you would have flying nipples on the Character.
How it works:
Each of the meshes have their own weights and bones, which are moved -1000000. 0000 units down in the idle animation.
There is a Combination of Skeletons for all of these, so that an NPC can get the selection you want them to have.
This is a Combination of several Bodymods, and thus the most work that went into them, came from their orginal Desingers. So please pay
📊 Mod Details
- Game
- Oblivion Mods
- Author
- deedes
- Version
- 1
- Downloads
- 1,040
- Endorsements
- 44
- Category
- Models And Textures
- Created
- 8/30/2010
- Updated
- 9/10/2010
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