Multiple Enchantments

⭐ ⭐ (494 endorsements) 📥 15,261 downloads 📌 vv4.7 📅 2/25/2007
⚪ Last updated 2008

By Oss133 · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/16/2008 📅 Created: 2/25/2007
⚠️ Install Order · 3 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗
3📦 Oblivion Script Extender (OBSE) v0014 or higher Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #279 of 308 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Multiple Enchantments V4. 7 By Oss133 Now without Leeroy Jenkins or any need for other mods. Requirements: The Elder Scrolls IV: Oblivion The Oblivion Script Extender v0014 or higher Multiple Enchantments: This was born out of my frustration at the existence of some awesome kit within the game but a complete inability to make it myself, even by the end of the main quest. The vanilla game doesn\'t allow for it but the OBSE has \"Phenomenal Cosmic Power!\" and its creation marks the difference between a modder and a coder. All hail OBSE. The normal Enchanting Alters do not allow you to add enchantments to items that are already enchanted. When you activate an Enchanting Alter, only the unenchanted items are available in the items menu. Thanks to the extra coding power of OBSE it is possible to remove the existing enchantments, thus allowing the item to appear in the list, and then to reapply them afterwards. So, if you already have a sword with a Damage Health spell on it you can\'t add anything to it at an Enchanting Alter but at the Forge you can add, say, a Soul Trap spell to it. So, once you have the necessary equipment and have found the right location you will be able to create some truly awesome kit that guarantees your status as a demigod; particularly as apparel can now be given multiple effects as well. Weapons are also given a boost as the souls you add are cumulative. This is all thanks to OBSE which added the necessary functionality. If you want to try out the functionality for yourself before going through the quest to earn it, press the S M and E together to access the menu and click on the Test option. This stands for Setup Multiple Enchantments. This will make a save of you game so that you may return to it later and then will put you in the right location and give you all the necessary equipment to test it. Please note, however, that this may act as a bit of a spoiler so be warned. Installation: From V4. 7 onwards there are two versions of this mod. One is the normal version, the other works with Cobl. For the Cobl version to work you must have \"Cobl Main.esm\" installed. You can find out more about Cobl at http://wrye.ufrealms.net/Cobl.html. They are both called \"Multiple Enchantments.esp\" so that they are fully interchangeable. ONLY INSTALL ONE OF THEM. Copy one of the \"Multiple Enchantments.esp\" files to your oblivion\\data directory. If you are using the Cobl version, make sure that \"Cobl Main.esm\" is installed otherwise your game will not run. Run Oblivion Launcher. Select Data Files. Click a cross in the box next to Multiple Enchantments.esp. If you aren\'t running OBSE v0014 or higher this mod will not work. Upgrading: If you are using a version from V4. 0 onwards all you need to do is replace that one with the latest version. If you are using a version prior to V4. 0 then it will be necessary to uninstall that first. If you had the Lucius or Leeroy companion, remove anything from him you wi

🤖 AI-enhanced — based on mod data

Multiple Enchantments V4.7 for Oblivion lets you add multiple enchantments to already-enchanted items using OBSE, removing the vanilla limitation. It includes a quest to earn the ability and a test mode (S+M+E) to try it out. Requires OBSE v0014 or higher.

✨ Key Features

Allows adding multiple enchantments to already-enchanted items at a Forge.
Removes existing enchantments temporarily to enable enchanting, then reapplies them.
Apparel can receive multiple effects, and weapon soul charges are cumulative.
Includes a test mode (press S, M, E together) to try functionality before the quest.
No longer requires Leeroy Jenkins or other mods as of V4.7.

📊 Pros & Cons

✅ Pros

  • Community favorite with 494 endorsements and over 15k downloads.
  • Unlocks a whole new layer of character building for endgame players.
  • Test mode is a godsend for experimenting without spoiling the quest.

⚠️ Cons

  • Requires OBSE, which can be a hassle for some players to set up.
  • Last updated in 2008, so it may have compatibility issues with newer mods or patches.
  • The quest to earn the ability might feel grindy for players who just want the feature.
🎯 Is This For You?
For Oblivion veterans who've exhausted vanilla enchanting and want to craft truly overpowered gear. Also for modders who appreciate the technical wizardry of OBSE. Skip if you prefer a more balanced or lore-friendly experience.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure OBSE is installed correctly and launched via obse_loader.exe, not the vanilla executable.
  • Use the test mode (S+M+E) to experiment with the feature before committing to the quest.
  • Keep a save before using the test mode, as it creates a save point but may spoil the quest.

📊 Mod Details

Game
Oblivion Mods
Author
Oss133
Version
v4.7
Downloads
15,261
Endorsements
494
Category
Gameplay Effects and Changes
Created
2/25/2007
Updated
4/16/2008

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