More Descriptive Dungeon Names
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.2% endorsement rate — high engagement, a strong quality signal
📋 About This Mod
This mod adds a tag (for example, - bandits) to the ends of the names of the vanilla caves, forts, mines, etc. That way, you don\'t have to go in to know what you\'ll be up against, and is useful when browsing your map to find where to get a particular alchemy ingredient or whatnot. Included are forts, mines, Ayleid ruins, and general caves. I\'ve done my best to not give away the specific types of enemies inside quest-related dungeons. If you find any errors or typos, please report them to me. Should be compatible with almost everything since no new content is added. However, will conflict with any other mods that change the names of the various places. Please let me know about any incompatibilities you do find. Known Incompatibilities: -Diverse Dungeons Use this in whatever you want, but give me credit for the type-grinding, and send me a PM telling me what you\'re using it in, please. Please, if you like it or if it\'s helpful or anything, don\'t hesitate to endorse! Changelog: V 1. 1 - Fixed name to be more accurate
This mod renames all vanilla dungeons in Oblivion to include the types of enemies found inside, making it easier to prepare before entering. With 127 endorsements and last updated in 2010, it's a simple quality-of-life tweak for players who want to know what they're facing.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Useful for planning your loadout before diving in
- Lightweight and doesn't affect gameplay balance
- Community-tested with 127 endorsements
⚠️ Cons
- Last updated in 2010, may not be compatible with all mod setups
- Only changes names, not actual enemy compositions
- Author deleted their account, so no support or updates
For Oblivion players who hate getting surprised by a dungeon full of undead when they brought fire spells. If you're a completionist or roleplayer who likes to know what's ahead, this is a nice touch. Skip if you prefer to discover dungeons blind or use overhaul mods that change enemy spawns.
💡 Beginner Tips
- Just drop the esp into your Data folder and enable it in the launcher.
- If you use a mod manager like OBMM or Wrye Bash, install it through that to keep things tidy.
- This mod only changes names, so it won't conflict with most other mods unless they also edit dungeon names.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- deleted1217574
- Version
- 1.1
- Downloads
- 2,429
- Endorsements
- 127
- Category
- Dungeons - Vanilla
- Created
- 8/7/2010
- Updated
- 8/7/2010
🔧 How to Install Oblivion Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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