More consistent and diverse Oblivion enemies
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #155 of 302 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Enjoy largely improved fights against much more diversified enemies with lots of armors, clothes, creatures and weapons by various modders, 888 new enchanted melee weapons and more than 2158 new enchanted armor and clothing pieces, a plugin
More consistent and diverse Oblivion enemies
What's new in this update?
Fixed some zealots so their level scales with yours
Don't you find it boring the generic enemies are limited to 3 various kinds of armor when your reach the level 20?
Are you tired always to see the same faces among the enemies like when you kill a bandit in the Valus mountains and already saw his face less than an hour before in the West Weald?
Don't you find it weird to see a Dremora valkynaz run away when you disarm him instead of fighting with his bare fists since he is strong enough to handle a daedric warhammer?
Don't you find it weird the hostile mages nearly never use an enchanted robe given all the advantages an enchanted gear can provide and even more since fighting unarmored doesn't provide any benefit?
Don't you find it strange to see so many vampires can keep wielding their weapon during one minute in front and never manage to touch you whereas you are always successful on your first blow especially since these monsters are supposed to be naturally stronger than the petty mortals?
You can use this mod at any level and you will enjoy its full potential if you're at least at the level 22.
If your answer is yes to all these questions this mod is for you.
I created this version 2 around 2 main ideas:
⦁ More consistency
The potential of the hostile NPC's is poorly exploited in the vanilla Oblivion.
For example you'll never see a vanilla vampire healer overcome the apprentice level with the blades and blunt weapons even if they use both which is frustrating and a complete nonsense since the vampires are supposed to be naturally stronger.
This kind of problem comes from the globally poorly-made NPC classes oftenly featuring skills that are only relevant for you and excluding skills that would make the fights more enjoyable.
BethSoft even gave a kind of weapons to some NPC's without including them in their class hence the extremely inconsistent and disappointing you have to suffer against many vampires.
With this mod if a fight-related skill is among your main ones and you reached the top level in it you can be sure many NPC's reached the same level too and if you can paralyse them with an attack they can probably do the same to you.
⦁ More diversity
In this mod I created a lot of new NPC's using new armors and weapons and accompanied by various creaures made by various modders and custom made retextured variations with a bigger diversity of spells.
I also created a huge quantity of new enchanted objects and completely overhauled the way the game handles the enchante
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Oblivionaddicted
- Version
- 2.906
- Downloads
- 1,903
- Endorsements
- 42
- Category
- Gameplay Effects and Changes
- Created
- 6/12/2020
- Updated
- 11/1/2025
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
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