Michiko's NPC Greeting Distance Tweaks
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 4.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 45 Immersion mods in this game by downloads
📋 About This Mod
Social NPCs
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WHAT IS IT?
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This is a very simple mod that changes some game settings regarding NPCs behavior in conversations and greetings. If it bothers you that walking through town or down the road makes every NPC greet you with "What is it, citizen?" and "I've killed far worse than you", then this is the mod for you.
Here is a list of all the things this mod does:
NPCs will look at you if you're close enough (same as vanilla) but won't greet you with "What is it now?" and the like unless you're practically bumping them.
NPCs that greet you will move on really quickly to do whatever it was that you were doing if you don't talk to them.
* Makes NPCs look for more conversations with each other by allowing them to find other people at a wider range within the same area. The result is you'll see NPCs looking at each other from afar to start a conversation. This means, it'll seem even more like you're not the most interesting person in town that everybody has to look at you and greet you whenever you pass by!
It will not affect game difficulty, and should not affect performance in any way. Tested on my old machine. :D I have not edited head tracking (where NPCs heads are facing, you know, to look at stuff), so if you get close to them they should still realistically look at you, but won't randomly start talking to you unless you (or they, in terms of scripted/quest NPCs) start a conversation.
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BUGS, CONFLICTS AND INCOMPATIBILITIES
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There are no bugs as far as I know, because it's only a few simple game setting changes. If you do somehow find some bugs or anomalies though, let me know.
This mod will obviously conflict with any mod that alters the same values (values listed below). Otherwise it should be compatible with anything, and can be loaded anywhere on your load order.
Lastly, if I'm not mistaken these values revert to their default values when you load a game with this mod disabled, so uninstallation should be painless.
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THE VALUES CHANGED
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fAIGreetingTimer
fAIMinGreetingDistance
fAISocialRadiusToTriggerConversation
fAISocialRadiusToTriggerConversationInterior
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Do anything you want with it, no need to credit me (though it would be nice). It's so simple that I can't really feel any sense of accomplishment for it.
Michiko's NPC Greeting Distance Tweaks is a simple immersion mod that adjusts NPC behavior towards conversations and greetings. It has 106 endorsements and was last updated in April 2010, making it a niche but potentially useful tweak for players seeking more natural NPC interactions.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Lightweight tweak that doesn't overhaul the game—just nudges NPC greeting behavior.
- Decent community support with 106 endorsements and over 2,200 downloads.
- Old but stable—last updated in 2010, so it's been around for years without major issues.
⚠️ Cons
- Last updated in 2010—may be incompatible with current game versions or require patches.
- Small niche mod—might not be worth it if you're looking for more comprehensive immersion overhauls.
For players who want a subtle tweak to NPC greeting behavior without heavy mods. If you're a purist looking for tiny immersion fixes, this could be a nice addition. Skip if you want major changes or need up-to-date compatibility.
💡 Beginner Tips
- Since it's an older mod, check if your game version is compatible before installing—some patches may break it.
- If you're using a mod manager, load this mod early in your load order to avoid conflicts with other immersion mods.
- Test in a small area first to see if the greeting distance feels right—you can always remove it if it's too subtle.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- MichikoUnknownFox
- Version
- 1.0
- Downloads
- 2,244
- Endorsements
- 106
- Category
- Immersion
- Created
- 4/24/2010
- Updated
- 4/24/2010
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