Market District House for sale
⚪ Last updated 2012⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #75 of 196 Player homes mods in this game by downloads
📋 About This Mod
Adds a house just across from The Main Ingredient, which requires purchase. Costs 10k.
StarX555\'s Market District Purchasable House --- What does this mod do? --- This mod adds a basic house to the Imperial City Market District. I got tired of every IC house mod being \"you get it for free instantly\" or \"you only need to clobber some whimpy enemies\", so I made my own that fixed those two issues. The house is right across from The Main Ingredient, and costs 10k gold. See Zlatzlat the blue Argonian at his tent, submerged in the water (he IS an argonian), for more details. --- Future updates --- I may double check the schedule coding I gave Zlatzlat, it seems he spends too much time in his submerged tent. This\'ll just require further testing, but I haven\'t encountered stability issues, so at least the mod\'s 100% stable. --- Incompatabilities --- Better Cities is probably incompatable. Same with anything else that modifies the area outside of The Main Ingredient, or the pond a little ways away from it. Other than that, the mod should work with anything. --- Load order --- Just for documentation\'s sake, I think the only load order thing you have to worry about is making sure it loads after overhauls. --- Special thanks --- Bethesda, for making Oblivion The guys at the Construction Set Wiki, for making an idiot-friendly guide to setting up a house mod Whoever wrote the scripts for purchasing houses on the CS Wiki. THANK YOU. Solstheim and thePOSTALdude for the Silent MP3 and Lip files. Getting an old version of the CS would be impossible for me, so thanks for providing files for those of us who don\'t have non-GotY Oblivion. --- Changelog --- 1. 0: Initial release 1. 1: - Added 5 upgrades; each one aims to replace functionality that the 4 DLC houses offered. It doesn\'t completely make the DLC obsolete, but it does add several things that I\'m sure vanilla players will like. Sorry, no Vile Lair-esque things; that just wouldn\'t make sense for house upgrades given how a fairly reputable trader is selling them. The upgrades are as follows: - A Wayshrine of Talos, miniaturized to fit in the basement. Also included with this upgrade is an Altar of the Nine. - Altars of Spellmaking and Enchanting. The price of this isn\'t cheap, to offset the ease of getting it compared to normal Oblivion. - An Alchemy garden that contains 5 of each type of Mana Bloom, and 1 of each type of Oblivion plant. Without any other mods, this is the only permanent source of these plants, as both subsets go poof in Vanilla Oblivion after the main quest is finished. - Several display cases filled with steel armour and silver weps. At 4000 gold it ain\'t cheap, but Silver Longswords and bows are a pain to get, offsetting the cost. - A Cabinet that spawns a bunch of arrows once per 3 days/whatever you have your reset time set to, and a portal to a room with a magic lockbox; the lockbox locks itself immediately after being unlocked, which allows you to train security in a quiet place
📊 Mod Details
- Game
- Oblivion Mods
- Author
- StarX555
- Version
- 1.4
- Downloads
- 562
- Endorsements
- 25
- Category
- Player homes
- Created
- 7/24/2010
- Updated
- 9/17/2012
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