Magic Skill Perks
⚪ Last updated 2015⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #15 of 16 Skills and Leveling mods in this game by downloads
📋 About This Mod
Name: Magic Skill Perks Version: 1. 3 Date: 9/25/2015 Author(s): DocRob
Description ======== It's always kind of bugged me that in Oblivion, you gain some nice little side perks when skills hit certain mastery levels (Apprentice, etc.)--except for spell skills, which only grant you access to spells of the new level. Nice, but, I wanted a bit more, so I made this.
UPDATE: After some well-thought out suggestions made by Eolhin at TESNexus, I've opted to add two additional .esps to this. See details below.
UPDATE UPDATE: Thanks to Logharn for spotting a bug, which in turn led to finding another bug, both of which caused the fortified magicka to stay locked (couldn't be reduced) even if the mod was unloaded. Both bugs are now fixed in all versions.
UPDATE #3: I've added a new .esp based off Magic Skill Perks Balanced, but greatly nerfed in how much your magicka gets fortified; this should be ideal for those who like a bit of challenge balancing magic use vs. their pool of magicka, providing a bit of added magick while not being overwhelming.
Magic Skill Perks keeps an eye on your spell skills as they rise (or fall) and gives you a perk--Fortify Magicka--each time you reach a level of mastery.
Depending on which .esp you install (make sure to install only ONE, as the last one installed will overwrite the other two) you'll get the following perks:
Original (Magic Skill Perks. esp) Apprentice: 25 pts. Journeyman: 75 pts. Expert: 150 pts. Master: 250 pts.
With all schools of magic maxed out at 100, you'll gain 1500 points of fortified magicka! Note that this original version tops out at 100, so no benefit is gained if you're using an AV uncapper to go above 100.
For those that use AV uncappers and want the perks, I offer two other files:
Magic Skill Perks Balanced.esp
Apprentice: 25 pts. Journeyman: 50 pts. Expert: 75 pts. Master (100-124): 100 pts. Enhanced Master (125-149): 125 pts. Enlightened Master (150-174): 150 pts. Disciplined Master (175-199): 175 pts. Complete Master (200+): 200 pts.
This is the version using the formula suggested by Eolhin, and provides not only added perks for uncapped players, but also more balance for those who like their mages powerful but not overpowered.
With all schools mastered (200 in each), this tops your fortified magicka out at 1200.
Magic Skill Perks Godlike.esp
Apprentice: 25 pts. Journeyman: 75 pts. Expert: 150 pts. Master (100-124): 250 pts. Superior Master (125-149): 310 pts. Supreme Master (150-174): 370 pts. Ultimate Master (175-199): 430 pts. Godlike Master (200+): 500 pts.
This is the version for those who want the ultimate bad
Magic Skill Perks by DocRob adds Fortify Magicka bonuses to the player as they increase mastery of the various spell schools. This is a simple, lightweight mod for Skyrim players who want a passive magicka boost tied to skill progression. With 660 endorsements and 14,903 downloads, it has a solid following despite being last updated in 2015.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 660 endorsements and nearly 15k downloads.
- Passive magicka boost rewards players for leveling magic skills.
- Lightweight and simple—no complex scripts or dependencies.
⚠️ Cons
- Last updated in 2015—may be incompatible with the latest Skyrim Special Edition or Anniversary Edition.
- Only affects magicka, not other stats like magicka regen or spell cost reduction.
- No detailed documentation or patch notes provided by the author.
For Skyrim mages who want a passive magicka bonus as they level up their spell schools. If you're tired of running out of magicka mid-battle and want a simple reward for mastering magic, this is for you. Skip if you're looking for more complex perk overhauls or gameplay changes.
💡 Beginner Tips
- Make sure to load this mod after any other perk overhauls to avoid conflicts.
- If you're using Skyrim Special Edition, check if the mod has been ported or use a compatibility patch.
- Test the magicka bonus at different skill levels to see if it scales as expected.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- DocRob
- Version
- 1.3
- Downloads
- 14,903
- Endorsements
- 660
- Category
- Skills and Leveling
- Created
- 2/2/2013
- Updated
- 9/25/2015
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