Living Economy
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #33 of 308 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
LIVING ECONOMY 3. 70 - Now with SI merchant support!!! Thread in TES Forums: http://www.bethsoft.com/bgsforums/index.php?showtopic=736529 Readme excerpt: DESCRIPTION: Living Economy is composed of 2 plug-ins. Living Economy Living Economy - Items Keep in mind that both plug-ins are independent from each other. So you may use either one of them to take advantage of their specific features. Also remember most features can be turned off/on at will and most things can be customized to fit your playing style. ************* Living Economy: This plug-in creates more realistic bartering mechanics, a more interesting mercantile environment and harder \"get rich quick\" schemes. Dynamic Barter Gold: No more infinite gold. Makes ALL player transactions affect a merchant\'s barter gold. A la Morrowind. If you sell an item for 400 gold, the merchant\'s gold will go down by 400 gold and vice versa. Repairs, Recharges and Spell purchases also affect the merchant\'s barter gold. The NPC\'s Mercantile skill will be the main factor in determining their gold. Additional factors are the player\'s Mercantile skill and/or his level. Additionally, different merchant types will have different base gold values. Smiths will have more gold than a common merchant reflecting the often expensive prices of arms, while a pawnbroker will have less. This brings even more diversity to the mercantile environment. For even more details regarding the barter gold amounts refer to the Living Economy Mod spreadsheet included with the download. Merchant Skill Progression: Now a merchant\'s mercantile skill will no longer be static. It will dynamically change according to how often the player barters with them. The formulas used are in-par with the speed of the player\'s mercantile skill. This would make your most visited merchants have a higher Base Barter Gold and raise their prices according to their skills. Their skill will also decay back to their base skill with time to prevent all merchants reaching a master level. Barter Renewal: Different merchant types will reset their barter gold to base after different amount of days. A common trader will reset their gold every 3 days by default, while a smith resets it every 5 days. Random Transactions: Random merchant transactions are now reintegrated with Living Economy. This makes the merchant\'s gold fluctuate at the start of everyday according to their mercantile skill. This also provides an alternative to the forced gold resets. Expanded Investment System: Now there are more investment options available to the player. Additionally, the higher investments will now give a return of the store\'s profits to the player. New investment options are 500, 1000, 2500 and Full Partnership. Complementary Player Mercantile Progression: The player now has the facility to increase his Mercantile skill based N
Living Economy 3.70 overhauls Morrowind's bartering with dynamic prices and more realistic mercantile mechanics, making it harder to get rich quick. It includes SI merchant support. With 2,679 endorsements and 147,672 downloads, it's a popular gameplay overhaul for players seeking a tougher economy.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 2,679 endorsements and 147k downloads—clearly a go-to for economy overhauls.
- Dynamic pricing adds real depth to trading, so you can't just buy low and sell high everywhere.
- SI merchant support means it works with Tribunal's expansion content.
⚠️ Cons
- Last updated in 2008—likely not tested with modern Morrowind setups or OpenMW.
For Morrowind veterans who find the base economy too easy and want a more challenging trading experience. Also for players who enjoy role-playing as a merchant and want prices to feel more alive. Skip if you prefer a casual, forgiving economy or want a mod with active updates.
💡 Beginner Tips
- Since it's a Morrowind mod, make sure to enable the .esp in your Morrowind launcher or mod manager before loading your save.
- If you use OpenMW, test this mod in a separate save first—it's from 2008 and may have quirks with newer engine versions.
- Start a new game or load a save before you've made big trades to see the price differences clearly.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- creepyfellow
- Version
- 3.70
- Downloads
- 147,672
- Endorsements
- 2,679
- Category
- Gameplay Effects and Changes
- Created
- 5/22/2006
- Updated
- 1/7/2008
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