Literacy
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 🏆 #65 of 277 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
==================================================== 1. The Concept: ==================================================== When your character opens a book, occasionally you are rewarded by a spontaneous skill increase. I\'ve always enjoyed this perk, and that led me to the idea that your character might gain a Literacy Attribute and develop Scribe Skills. The Scribe Skill could follow a development curve, (Novice ... to Master) offering rewards or perks for improvement, giving the adventurer enough incentive to grow this new skill. ==================================================== 2. The Design: ==================================================== The model I\'ve chosen, to represent increases in Literacy, comes in the form of note creation. Like any student, intent on improving knowledge in a subject, your character, armed with Quill, Inkwell and Parchments, will create notes after reading a \'skill book\'. These \'notes\' will enable an immediate \'fortify\' enhancement to that skill in the form of a long lasting \'knowledge\' spell. The size of the \'fortify\' is modified upwards by the value of the Scribe Level (Novice ... to Master) and the ratio of Skill\'s Governing Attribute to the Skill value. The perks in each skill are cumulative, so that reading a Blade \'skill book\' while you have Blade notes already in your inventory, you gain the sum of the perks. Of course, I\'ve limited this \'accumulation\' to a maximum of 15 points of fortify in each skill, for game balance. Also, over time, notes eventually wear out and the fortify skill for that note gradually bleeds away. ==================================================== 2. The Game: ==================================================== I\'ve presented this MOD in the form of a quest, with several aspects being \'discovered\' during it\'s course. The quest begins when your character opens any book for reading. At this point, your Scribe Skill is assigned, based on the number of \'skill books\' you\'ve already found. Each new skill book found, adds an additional point of Scribe Skill, but if you have Quill, Inkwell and enough Parchments in your inventory, then the size of the assigned fortify skill goes toward gaining another point of Scribe Skill. Therefore, after finding several skill books, your Scribe Skill could be advanced by an additional point. Advancing the Scribe Skill, has rewards. The Novice Scribe will require a Quill, Inkwell and from one to several pieces of Parchment to be used up, for each note created. Each Scribe Level gain allows a Quill and Inkwell to create more notes per use. Your Scribe Level also has a multiplier effect on the longevity of your notes. Then, once you\'ve achieved Expert status, any skill fortifies that are still working, when it\'s note wears out, will become assimilated as a permanent increase to the skill. The Master Scribe, much like the legendary \'Temple Moths\', no longer needs to
This mod enhances the Scribe skill in The Elder Scrolls IV: Oblivion, providing substantial rewards as you advance. It's a simple gameplay tweak for players who want more incentive to level up Scribe. With only 10 endorsements and a 2010 update, it's an older, niche mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Gives Scribe skill a purpose beyond just making scrolls.
- Rewards are substantial, making skill investment worthwhile.
- Lightweight mod that doesn't overhaul the game.
⚠️ Cons
- Only 10 endorsements, so it's not widely tested or popular.
- Last updated in 2010, so it may have compatibility issues with newer setups.
- Limited scope—only affects Scribe skill, so it's not for everyone.
This is for Oblivion players who enjoy playing as scribes or alchemists and want more tangible benefits from their skill progression. It's also for mod collectors who like small, focused tweaks.
💡 Beginner Tips
- Make sure to level up your Scribe skill to see the rewards in action.
- If you're using other mods that alter Scribe, test for conflicts.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Prometheos
- Version
- 1.0
- Downloads
- 166
- Endorsements
- 10
- Category
- Gameplay Effects and Changes
- Created
- 1/29/2010
- Updated
- 1/29/2010
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