Legions of Cyrodiil Revisited
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 20 Locations - New mods in this game by downloads
📋 About This Mod
A cleaned up, tweaked, and streamlined version of Legions of Cyrodiil by Enodoc.
DESCRIPTION:
I came across Legions of Cyrodiil, and it looked like exactly what I wanted in this kind of mod. Upon installing it, however, I saw it could definitely use some improvement, and it also had some extra features I didn't feel fit in. Since the permissions are open, courtesy of Enodoc, I figured I'd give my own take on it. This version makes the following changes to improve upon the original mod:
Removed features:
-Armor changes have been completely removed from the plugin. It felt like it should've been a separate mod anyway but it caused a bunch of compatibility issues and just felt unnecessary.
-New dialogue has been removed as it wasn't voiced and again felt out of the scope of the mod and caused compatibility issues. (Also didn't make a ton of sense to be asking random soldiers in forts for directions.)
-Removed some name changes.
Fort changes:
-Clutter and various objects have been added to the fort exteriors and interiors to make them feel a bit more complete and lived in. The locations were quite sparsely decorated and bland before, I've tried to liven them up a bit.
-Small landscape and architecture edits to fix bugs and smooth out the areas the forts are placed in.
-Numerous object placement errors have been corrected.
-Adjusted navmesh and added missing navmesh to Fort Tharanus.
-Proper ownership has been applied to all new items and old items that didn't have any.
-Each fort now has a unique deity shrine instead of all of them being to Stendarr.
-There are now a few prisoners in the prison cells of the forts. The cells also now have some bare necessities besides just a bedroll.
-Iron weapons in the forts have been replaced with silver or steel.
NPC Changes:
-NPCs no longer carry torches as it caused lighting bugs and they often used them in already lit areas.
-There are now some of the barely used Imperial ranks (battlemage, archer, captain) incorporated into the soldiers in the forts.
-Blacksmiths will no longer recharge your items. (Which made no sense to begin with.) They will still repair your gear.
-Chaplains and blacksmiths now carry weapons.
-Fixed chaplains and blacksmiths following you around and asking you to leave at night.
-Balanced level caps have been added to the NPCs, with higher ranking NPCs being stronger.
-A diversity addon is available that make some of the NPCs female and/or of the different races. Diversity is applied depending on what a given race is skilled at. It's subtle, so still expect mostly males and Imperials.
-NPC faces have been touched up to look better with OCOv2. (Though it is not required.)
Misc. Changes:
-Expanded on the addition of gear to Legion barracks. Iron weapons in Legion barracks have been replaced with steel, and a few more pieces of ge
📊 Mod Details
- Game
- Oblivion Mods
- Author
- DEEJMASTER 333
- Version
- 1.5
- Downloads
- 1,863
- Endorsements
- 57
- Category
- Locations - New
- Created
- 6/2/2023
- Updated
- 10/20/2023
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
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