Kvatch Rebuilt - Cleaned Up Pre-Invasion State
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🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 66 Patches mods in this game by downloads
📋 About This Mod
Cleans up Kvatch Rebuilt's unfinished pre-invasion state to make it more presentable.
One of the latest additions to Kvatch Rebuilt is a version of the city, pre-daedra invasion. This addition is so late, in fact, that it was never finished!
If the player visits the city before delivering the Amulet of Kings to Jauffre, they can view it in a pre-invasion state.
However, since the place is unfinished, they will find all kinds of weird things there: floating objects, incomplete side walks, doors that open up into voids, completely empty houses with no lighting, NPCs that all clump up in the center of town, ect.
This bothers me a lot, so I took it upon myself to clean the place up and get it into a presentable state. I repeat, a PRESENTABLE state.
The pre-invasion city is still very much incomplete, it just doesn't look like an under construction mess anymore.
List of changes (I have lots of pics of the "after" state, but didn't feel like taking pics of the "before" state. You'll just have to trust me bro)
- The NPCs all had a custom AI package that ordered them to clump together in front of the town church. They have been spread throughout the city and given new vanilla wander packages that allow them to travel around and look more occupied. The only exception is guards Jesan and Mirandil, who have been moved close to the front gate and given smaller wander packages.
- Athrelor's pre-invasion version was unused. He now wanders around the garden behind the houses to the left of the front gate.
- Some houses had finished interiors, but many are completely empty and pitch black. For the sake of consistency, I have closed all houses, even the finished ones. Its better to not be able to enter the building at all, than to enter it and find a creepy empty dark room. The active doors have been sunken beneath the ground and inactive doors have been added in their place. The only exception is the Fighter's Guild and Mage's Guild buildings, which can still be entered.
- There were doors in the guild halls that led nowhere, but where locked. The locks have been removed.
- The Fighter's Guild building didn't belong to the Fighter's Guild faction. Now it does.
- There were some burnt logs/trees in the courtyard around the castle keep. They have been replaced with normal trees/logs.
- There were some floating barrels/trees/other objects that have been lowered.
- The random mess of floating tombestones/stonewalls/graves near the center of town have been organized, straightened out, lowered, and tidied up.
- The floating planters along the side of the church have had the earth beneath them raised.
- The entrance to the arena was floating above ground, so the ground has been raised to meet it.
- There were some unfinished sidewalks toward the back of town that have been completed.
- An uneven amount of l
📊 Mod Details
- Game
- Oblivion Mods
- Author
- xenogearslucas
- Version
- 1.1
- Downloads
- 636
- Endorsements
- 23
- Category
- Patches
- Created
- 12/8/2024
- Updated
- 8/5/2026
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