Jail Shackles Fixed and Updated
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #231 of 302 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Fixes and updates for DuggeDank\'s \"Jail Shackles\"
1. 02 update 1. Per request: added a variable DDASONGS in INI file, setting it to 0 will allow to start new game without shackles, should be good for alternative start mods. 2. File is now in zip format. ==================================================== 1. 01 update 1. File is now in 7z format - not everyone uses OBMM 2. Bugfix: you can now safely \'go to jail\' and \'pay fine\' in SI. Upon chosing either options shackles will be removed from player. 3. Added some incompatibility info ==================================================== Intro ------------------------------ Hi all. This is a fixed and updated ESP file for nice and fun \"Jail Shackles\" mod by DuggeDank, which can be found here: Always wanted to use it, but couldn\'t - due to bugs. After waiting some time for update i\'ve decided to clean them myself :) RELEASE THREAD: here Requirements ------------------------------- YOU WILL NEED HIS DATA FILES BEFORE USING THIS ESP! List of changes ------------------------------- 1. Vanilla wrist irons are removed from player when starting a new game 2. Removed ugly green glow with shackles equipped (by clearing \'FX Persist\' checkboxes at \'drain skill\', \'drain fatigue\' and \'silence\' effects) 3. Slightly modified text of stages of starting \"remove shackles\" quest to be more informative. 4. Game no longer freezes up when caught with shackles upon \'go to jail\' choice 5. INI TWEAK: Removed additional skill/attribute penalties 6. Shackles are now removed properly after serving jail time in this case. 7. Shackles are removed properly upon paying a fine - no more game freeze. 8. Disabled removal of shackles in SI - there shouldn\'t be any conflict of crime systems. 9. Activating Hestra Rune Stone (gives gauntlets and dagger) now removes shackles properly. 10. Using Bound Gauntlets scroll now removes shackles properly. 11. Increased Bound Gauntlets duration by a factor of 4x - 80 seconds from 20, to be consistent with LAME. 12. Fine for murder is increased to 4000 gold, and there\'s 1 day inside for each 10g of fine. So kicking someone\'s ass (40 gold) means now 4 days with sun begind the bars, and killing someone - more than a year. Much more realistic i think. 13. Security and Sneak penalties of ebony shackles increased to 50 (was 40 before). 14. Bugfix: you can now safely \'go to jail\' and \'pay fine\' in SI. Upon chosing either options shackles will be removed from player. 15. Added a variable DDASONGS in INI file, setting it to 0 will allow to start new game without shackles, should be good for alternative start mods. Load order ------------------------------- After any mods that change Hestra rune stone and/or Bound Gauntlets scroll. Basically, that means close to end of load order. Bugs/Incompatibilities ------------------------------- Basically, it is incompatible with any mod/script that uses \"remove all stuff from
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Haldar
- Version
- 1.02
- Downloads
- 1,683
- Endorsements
- 48
- Category
- Gameplay Effects and Changes
- Created
- 12/26/2009
- Updated
- 9/8/2010
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