Initial Glow

⭐ ⭐⭐ (1,391 endorsements) 📥 54,244 downloads 📌 v0.2 📅 6/24/2006
⚪ Last updated 2008

By Soor · Visuals and Graphics

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/7/2008 📅 Created: 6/24/2006
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #23 of 58 Visuals and Graphics mods in this game by downloads

📋 About This Mod

MAR. 2011 Looks like I missed one, you might want to use this as well: Effect drain shader initial glow only by kuertee - http://www.tesnexus.com/downloads/file.php?id=25707 JAN. 2010 WOW. I can\'t believe people are still finding this good. Well, In case its not obvious I haven\'t played OB in aaaaages. So, no support or changes here. I hereby give my permission to do whatever the hell you want with this stuff. Just send me a link about it, is all, I\'m curious :) * Initial Glow v0. 2 By: Soor Description This mod aims to remove persistent glow from your game, while retaining compatibility with mods that change magic. The glowy saran wrap of enchanted armors always pissed me off, but unfortunately existing mods which aim to achieve the same effect modify the magic effects directly - magic effect records store base cost as well as other info about spells, which when used on top of spell changes can cause novice spells to require a skill of 50 and other strange effects. This mod removes persistent membrane shader effects by editing the shader records, which only store information pertinent to the graphic effects. The glow of the effect will flash briefly, and then disappear. Hence the terribly imaginative name. Thus, it should be fully compatible with magic rebalances like MightyMagick and those that will be present in OOO 1. 3 Conversely, if you have mods that use the standard shaders for custom spells, their shader effects will lack persistent glow. This is a very early version, I\'m looking for comments here: are there missing effects I should add? Did I modify unnecessary shaders? Are there visual side-effects? Should I make the initial glow last longer? There are 3 ESPs: 1) Initial_Glow-self: changes shaders that will appear on your character from positive permanent enchantments that you find on armour and stuff. Or thats the idea at least. Please test and let me know if ive missed any or modified an unnecessary one. 2) Initial_Glow-all: changes ALL shaders apart from speacial creature shaders (skeleton champs, atronachs, ghosts etc). Choose 1 OR 2. Optional: 3) Initial_Glow-creatures: as you might imagine, removes perma-glow from the shaders of the above-mentioned creatures. Installation Just copy the desired esp file(s) to your data folder and activate. You will probably want to load these after any spell-changing mods you have, just to be sure its getting the last word in shaders - even though there are very very few stock-shader-affecting mods out there. Version history -0. 2- Added Initial_Glow-all and Initial_Glow-creatures EPSs -0. 1- Initial release Contact PM me, \"Soor\", on the official forums.

🤖 AI-enhanced — based on mod data

Initial Glow v0.2 by Soor removes persistent glow effects from the game while maintaining compatibility with magic-altering mods. A niche visual tweak for players who prefer a cleaner look without losing magical enhancements.

✨ Key Features

Removes persistent glow from the game
Retains compatibility with mods that change magic

📊 Pros & Cons

✅ Pros

  • Solid community trust with 1,391 endorsements
  • High download count (54,244) shows real demand
  • Focused purpose: cleans up visuals without breaking magic mods

⚠️ Cons

  • Last updated in 2008 — likely outdated for current game versions
  • Only two features listed; may lack additional polish or options
🎯 Is This For You?
For players who find persistent glow effects annoying and want a cleaner visual experience while keeping magic mods intact. Skip if you're on a modern game version or want more comprehensive visual overhauls.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check if your game version is compatible with this 2008 mod before installing.
  • If you use a mod manager, manually place files in the correct folder to avoid conflicts.
  • Test with your magic mods to ensure the glow removal doesn't interfere.

📊 Mod Details

Game
Oblivion Mods
Author
Soor
Version
0.2
Downloads
54,244
Endorsements
1,391
Category
Visuals and Graphics
Created
6/24/2006
Updated
1/7/2008

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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