Initial Glow Redux
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #24 of 58 Visuals and Graphics mods in this game by downloads
📋 About This Mod
This mod is a long overdue update of Initial Glow by Soor (creidiki).
This new version includes the change made in Effect drain shader initial glow only by kuertee.
This mod is highly recommended for my quest mod
Fall of the Ayleids
because FOTA is heavily character-based and without Initial Glow the characters look ludicrously stupid.You can use it without FOTA, however. Oblivion in general looks bad with persistent glow.
What it does
From the original author:
"This mod aims to remove persistent glow from your game, while retaining compatibility with mods that change magic.
The glowy saran wrap of enchanted armors always pissed me off, but unfortunately existing mods which aim to achieve the same effect modify the magic effects directly - magic effect records store base cost as well as other info about spells, which when used on top of spell changes can cause novice spells to require a skill of 50 and other strange effects.
This mod removes persistent membrane shader effects by editing the shader records, which only store information pertinent to the graphic effects.
The glow of the effect will flash briefly, and then disappear. Hence the terribly imaginative name.
Thus, it should be fully compatible with magic rebalances like MightyMagick and those that will be present in OOO 1. 3
Conversely, if you have mods that use the standard shaders for custom spells, their shader effects will lack persistent glow."
Also included is the optional "Creatures" addon that removes glow from creatures like Atronachs and liches. This is your personal preference.
Credit of course goes to creidiki for developing Initial Glow. Credit also goes to kuertee for finding a shader that needed updating.
Why Bethesda included persistant plastic glow effects in the game is beyond me, but it's fixed here and now. I cannot play Oblivion without it.
There is no "self" version in this mod and I'm keeping it that way.
You can PM the author "Soor" on the original forums. He has given permission for his mod to be used.
Initial Glow Redux is a visual mod for The Elder Scrolls IV: Oblivion, designed to update the initial glow effect for use with the Fall of the Ayleids mod. With 673 endorsements and nearly 49,000 downloads, it has a solid following. Last updated in 2016, it remains a niche but popular choice for players using that specific overhaul.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust with 673 endorsements.
- Nearly 49,000 downloads show real demand.
- Tight integration with Fall of the Ayleids—if you run that overhaul, this is the glow fix you want.
⚠️ Cons
- Last updated in 2016—might not play nice with newer mod setups or the latest Oblivion patches.
- Only useful if you're using Fall of the Ayleids; otherwise it's pointless.
For Oblivion players who run Fall of the Ayleids and want a polished glow effect. Skip if you don't use that overhaul—this mod has no standalone value.
💡 Beginner Tips
- Make sure you have Fall of the Ayleids installed first, or this mod won't have anything to enhance.
- Use a mod manager like Oblivion Mod Manager (OBMM) or Wrye Bash to keep your load order clean.
- If you see visual glitches, double-check that this mod loads after Fall of the Ayleids in your load order.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Supreme and Soor
- Version
- .3
- Downloads
- 48,940
- Endorsements
- 673
- Category
- Visuals and Graphics
- Created
- 5/20/2016
- Updated
- 5/20/2016
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
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