Independent Thievery Leveled Plus

⭐ — (21 endorsements) 📥 906 downloads 📌 v1.2 📅 3/10/2023
⚪ Last updated 2024

By Clockmon · Guilds/Factions

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/17/2024 📅 Created: 3/10/2023
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #4 of 20 Guilds/Factions mods in this game by downloads

📋 About This Mod

Allow fence requirements to be based on your level (or static), and is fully configurable. Plus = optional alternate quest markers for a greater challenge, and additional changes to improve the overall Thieves Guild experience.

REQUIREMENTS:

- At least OBSE 19 (just use the latest version).

- Unofficial Oblivion Patch.esp (there is an optional non-UOP master version available).

DESCRIPTION:

What started this was my desire to allow leveled fencing goals, and the rest grew from there.

- Fully configurable with an INI file.

- Static or leveled fence requirements.

- Static or leveled gold rewards.

- Alternate quest markers.

- Fence goal variable to use with a HUD mod.

- Many of the additional changes are from my own preferences.

- TWO VERSIONS:

1) Independent Thievery Leveled Plus.esp = requires the Unofficial Oblivion Patch.esp as a master file. References an asset to fix a bug in TG08Blind.

2) Independent Thievery Leveled Plus - no UOP.esp = does not require UOP as a master file, but still includes UOP fixes that do not reference unique UOP assets.

=== INI File ===

- Take your time to fully examine it. Some variables' allowable ranges have changed.

- The defaults are set to match vanilla game settings, so it is set to Static fencing goals and gold rewards.

- You can change the settings at any time.

- If any value is out of the acceptable range, you will get a warning to fix it. You should address these warnings before continuing to play, or you may get unexpected results.

Note: The markers ini variables are not loaded until stage 30 of "Finding the Thieves Guild." The fencing and rewards ini variables are not loaded until you have joined the Thieves Guild.

I suggest the following values for a good challenge:

Set TGStolenGoods. FenceMethod to 1 (leveled)

Set TGStolenGoods. TG02FencePerLevel to 20 to 50 (initial starting requirement)

Set TGStolenGoods. FenceMax to -1 (no limit)

Set TGStolenGoods. RewardMethod to 1

Set TGStolenGoods. TG03RewardPerLevel to 20

Set TGStolenGoods. RewardMax to -1 (no limit)

Be sure to back up your changed INI file or document your settings.

=== Leveled Fencing Goals ===

- The fencing requirements will be primarily based on your character's level.

- The fenced amount needed is set when you are eligible to ask for the next job (when you complete the previous one), not when you actually ask for the job. This is because the doyen needs to know if you have fenced enough yet.

- A multiplier is applied to the previous fence per level amount for each successive quest to match the base game's increases.

- Setting the starting fence amount required per level (TG02FencePerLevel) to 20 will provide a decent challenge. 50 and over can be even more fun - you WILL need to find and

📊 Mod Details

Game
Oblivion Mods
Author
Clockmon
Version
1.2
Downloads
906
Endorsements
21
Category
Guilds/Factions
Created
3/10/2023
Updated
3/17/2024

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

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