Improved Leveling System
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #42 of 327 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Notice Requires OBSE V0011 or higher to run The Official Thread in the Elderscrolls forms is located here This Project is going through a complete
Notice Requires OBSE V0011 or higher to run The Official Thread in the Elderscrolls forms is located here This Project is going through a complete Overhaul. It will not increase skill level maxes past 100 in skills or increase the max of your stats past the 100 cap. What this will do is try and better balance leveling as well as give Bonuses to skills that have gone past level 100 where in Vanilla Land you stop getting bonuses once you reach 100 in that skill. This mod alters the way in which the player gains attribute points. Instead of being gained on leveling up, attributes rise dynamically as the player\'s skills increase (at a standard rate of one attribute gain per three related skill gains, changeable from the console). For ease of use, many of the main functions of the mod can be controlled from the console. The new leveling system will start working after the player leaves the prison sewer system. This mod works by running a background global script (low priority, once a minute on standard settings) which checks player skill increases and alters player attributes to reflect them. Attribute gains from leveling up will be automatically reverted on the first cycle after leveling. In order to initialize, the mod will check to see if the main quest has reached MQ01 Stage90 (Go to Weynon Priory after leaving the sewer). This is to avoid issues caused by the player changing their class at the end of the tutorial. Mastery Bonuses Notes: Once you reach master in Alteration, you now gain the ability to take soul gems and Combine them into there more powerful versions. This spell is a master level spell, which once cast will change two of your Soulgems into there next stone level. This does not allow you to create Black Soulgems this way. You will still have to do that quest to obtain a black soul gem if you so desire to acquire them. Comment: In a future release, I may change this into a lesser power instead of a normal spell. Once you reach master in Mysticism, you now gain the ability to discharge any Soulgems of the souls to reuse them. For example trapped a lesser soul in a grand Soulgem you will be able to use this ability to safely remove the soul from the gem and reuse the Soulgem to place a more proper soul into it. Comment: In a future release, I may change this into a lesser power instead of a normal spell. Bonuses over 100 Notes: I have gotten the mage skill classes confirmed that they stop give bonuses beyond 100. What I do not have is the other skills. I need testers to test the functions of the warrior and thieves skill classifications before I will implement such. I need actual feedback posted in the form thread posted further down to know what needs added and what to leave as is. Miscellaneous Changes to the gaming mechanics Health Regeneration Over time You now gain the ability to regenerate your wounds over time. I used global Values so that it ca
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Raziel23x
- Version
- 0.1.0
- Downloads
- 616
- Endorsements
- 10
- Category
- Gameplay Effects and Changes
- Created
- 7/28/2007
- Updated
- 1/8/2008
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