Imperial Outpost Wilderness
⚪ Last updated 2013⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 8.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #8 of 49 Cities, Towns, Villages and Hamlets mods in this game by downloads
📋 About This Mod
Adds an imperial outpost south of cropsford and east of bravil on the right side of the river with a merchant and misc.
======================================== Description: ======================================== This mod adds an Imperial Outpost East of Bravil and South of Cropsford. The map marker is already fast travel ready when you enter the game. - - -V1. 9 - - - - Redid the sheep, still had them getting out. - Added more Flora to the outpost. - Changed the Bears Shield shop, inside to make it no so open and bare. - - -V1. 8 - - - - Fixed some objects out of line. - Added more rocks and bushes. - Added More Decor to the Guard House. - - -V1. 7 - - - - Fixed all the cell girds that where messed up inside of objects that I missed and added a little bit more to make the guard paths more smooth and not walking past a location then do a 120 to get their post spot. - Fixed a few floating trees/rocks. - Fixed the Candelier in Wizards of The Nine was not in the correct place. - Hope to have fixed a sheep from getting out, ( loaded an older save and seen one has gotten out idk what it is but did some minor changes to their area they are in and replaced them on the map again. ) - Changed the guards to make them work better. - Changed the bench outside the \" Bear\'s Shield \" to hopefully stop the members of cropsford camp to coming into town. - Redid all the road textures of the outpost. - Added little bit decorations and misc objects to the guard house, farmers house, and Bear\'s Shield. - Added lots of decorations to the outside of the outpost to make it better instead of being bare ( stone walls, shurbs, plants, trees, and misc decorations ). - - -V1. 5 - - - - Added a wizard and his wife that will sell spells and recharge your equipment at \" Wizards of The Nine \". - Added a larger farm. - Added a Farmer that will take care of the farm. - Added sheep with their own area. - Moved the merchant to his own place \" The Bear\'s Shield \". - Fixed the Guards and a few items. ( Pretty much made it into a small village ) Hope to have more updates for this mod coming, working on another mod at the same time as this one, which is a Fort \" city \" Between the IC-Skingrad-Bravil area. - - -V1. 0 - - - Guard House: - This is a large house for the guards of the outpost to eat and sleep. - There are 9 guards at the outpost to help you if you come into danger in the near by area, all fully working. - There is a Merchant in the guard house to sell your items at anytime. Hope you enjoy it. ======================================== Installation: ======================================== Simply extract the mod esp to your Oblivion Data folder. Then start up your OblivionLauncher and select this mod as active. ======================================== Updates: ======================================== If you would like me to add something or change a few things in the mod leave a comment for me and ill get to it. =============
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Guss
- Version
- V1.9
- Downloads
- 893
- Endorsements
- 71
- Category
- Cities, Towns, Villages and Hamlets
- Created
- 2/15/2013
- Updated
- 8/17/2013
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